Sorry, after I gave an example I thought we are talking about that. My example was 1 effect, while densetsu_x' was 2:Digital Jedi said:Both of densetsu's examples were valid because you didn't specify what kind of effect we were dealing with.
I'm not sure where you read two effects in his first example, because he only used one.
Curse of Darkness/Chain Blast and Exodia.
I said it's your effect in the form of a trigger.Trigger? Where? My hypothetical card said:Digital Jedi said:It's your hypothetical effect in the form of a trigger.
"Draw 1 card. If it's a monster you take [lethal] damage."
Well his effect seems totally like mine. A normal spell that lets you draw then lose all LP.Digital Jedi said:His second example puts your hypothetical effect into the form of an Ignition-like activation.
"At" resolution means at the end of the effect. When its finished and not during the effect or in the middle. The moment when it's done.What is this at resolution you speak of? Part of the resolution or after it is completed?Digital Jedi said:He's not saying you loose in the middle of resolution, he's saying you loose at resolution, when the effect completely finishes. The continuous nature of Exodia will not interrupt nor coincide with the Life Point Damage. That damage will take place first, then if you've been reduced to 0 you've lost, regardless of what cards you have in your hand.
Or after the resolution but before it is completed? (Does this makes any sense???)
There's already rulings on the nature of Contious Effects inserting themselves in between chain links. That's why we make the comparison. If you take damage that reduces you to 0 from a chain link you loose the game. If there were a Continuous Effect that would increase your life points at the end of that chain link,they won't, Because you've already lost the game at that point.Exactly my point. Exodia is a win condition exactly the same way as losing all LP. Even if you threat it as a continuous effect I see no difference.skey23 said:The "Exodia" win is a Game Condition. It's more like a Continuous effect (I said it's LIKE a continuous effect, not it IS one). As soon as the last piece of "Exodia" hits the hand from the draw, you win...that's it...end of game. There is nothing else to check for or do.
So win conditions have a priority list, too? Cool.Digital Jedi said:That damage will take place first, then if you've been reduced to 0 you've lost, regardless of what cards you have in your hand.ldwink
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OFF: Now that I checked the FAQ I'm confused about the ruling on Curse of Darkness.
FAQ said:"Curse of Darkness" inflicts 1000 damage right after the Spell Card is activated, not when it resolves. If the Spell Card's activation is negated however, such as with "Magic Jammer", then no damage is inflicted because the activation was negated.
"Curse of Darkness" does not form a new chain and cannot be chained to. You can chain to the Spell Card itself, after "Curse of Darkness" inflicts its 1000 damage.
So this is a continuous effect. But when is the damage applied: First I though at resolution because only at that point you will know if it's activation wasnt negated. But it says right after it activates, but also that it doesnt happed if it's negated. Seems contradictionary to me.
When the chain link ends you would loose. There's an order to the way effects occur in this game, everything is linear which is why we have the SEGOC mechanic. You don't resolve a Link and check for Exodia at the same time. Just like you don't resolve a link and check for Continuous Effects at the same time. You resolve one and then check for the other systematically.Maruno said:If you can't win the game with Exodia during a single chain link (you have to wait until a gap between the links), how can you lose due to 0 Life Points in the middle of that chain link?
It was my understanding that any endgame scenario (both Exodia, 0 Life Points, and others) were checked continuously outside of each individual chain link. That is, your Life Points are checked just as often as Exodia is checked for.
You're saying at the end of a chain link, if your Life Points are zero, you lose. But when you're able to check this, you're also able to check for Exodia, meaning you'd win from that. Both winning and losing would constitute a Schrodinger Finish.
Maruno said:So there's a kind of End Step for a chain link now? You check the Life Points endgame scenario during that time, but no other endgame scenarios? Doesn't sound right.
The Life points, and "no cards to draw" are the built in game mechanics, taht is they can end the game immediately.The thing is, though, when the chain link ends you go immediately to a miscroscopic gap between chain links where Continuous effects become active. Exodia is certainly checked here, as is Life Points. But why should one EGS get priority over the other?
All you needed to do was say that. My brain must have gone weird. I get it now.DaGuyWitBluGlasses said:All other win conditions are not built into the game, but built into the card, so that's why they have to wait jsut like any other card generated effect/condition.
That sounds nice but I'm not convinced.DaGuyWitBluGlasses said:All other win conditions are not built into the game, but built into the card, so that's why they have to wait jsut like any other card generated effect/condition.
Or Pot of Avarice:FAQ said:If you do not destroy the targeted face-down card with the effect of "Dark World Lightning" (such as if it is face-up as resolution, or if it is destroyed by another effect first), you do NOT discard 1 card from your hand.
So you try to draw, cant, and the effect ends. Then you check win conditions and continuous effects. Then you see you lost. It doesnt happen in the middle of a chain link.FAQ said:If any of the 5 monsters targeted by "Pot of Avarice" are removed from the Graveyard before its effect resolves, for example by "Disappear" or "Call of the Haunted", then the entire effect of "Pot of Avarice" disappears. You do not shuffle the other monsters into your Deck and you do not draw 2 cards.
You give up? We were such a good teamMaruno said:All you needed to do was say that. My brain must have gone weird. I get it now.
Sorry, guy, but I realised the error in my thinking, so I jumped ship. The "zero Life Points" thing is a part of the game, not a card effect, and as such works in the middle of chain links too (we assume). There's still a gap between doing everything in a chain link and finishing it (i.e. moving to a gap between chain links), and that's when you lose with 0 Life Points.Fury said:You give up? We were such a good teamldbgrin
Zero life points is part of the game, but Curse of Darkness can't happen "immediately", or else you would be unable to negate the activation of the Spell Card, since you would be dead if you didnt have enough life points. So something must put the damage on hold until the Spell Card actually moves past the point of "Activation".Maruno said:Sorry, guy, but I realised the error in my thinking, so I jumped ship. The "zero Life Points" thing is a part of the game, not a card effect, and as such works in the middle of chain links too (we assume). There's still a gap between doing everything in a chain link and finishing it (i.e. moving to a gap between chain links), and that's when you lose with 0 Life Points.
Oh I know that, which is why I didnt bother to post the link, because it wouldnt have done anything as far as adding to the discussion a "definite" answer.Maruno said:There's been a discussion (somewhat) about this, with no conclusion.
http://www.cogonline.net/threads.17289