BenjaminMS
The Kozaky show
Hello. This time, to save some room in my signature, I'll post my 2 Decks (Zombie and WATER). If people are starting to ask now: where are your other Decks. Answer: quite simple, I was either still trying to collect the cards needed, which costed me too much, either I found them not usefull enough...
Compared to the previous versions of my Decks, there are some changements. Please, give advise if possible. Thanks.
Type of Deck: Zombie
Deck name: Return of Undeads (version 2.0 of my Zombiedeck)
Author: Michael Stein
This Zombiedeck is mostly about Special Summoning my monsters, to activate the effect of Soul-Absorbing Bone Tower. I added some of the better ATK-monsters to be able to change it to beatstick. As a really last option: Last Turn + Ultimate Obedient Fiend
Tribute Monsters (6x)
Patrician of Darkness (1x) To redirect the attacks of the opponent
Ultimate Obedient Fiend (1x) Combo with Last Turn
Vampire Lord (3x) VERY good card
Vampire Genesis (1x) Actually essential in my strategy for Special Summons
Non-tribute monsters (13x)
Magician of Faith (1x) To return some of the more worthful Spells
Pyramid Turtle (3x) To search for almost every card in my Deck
Regenerating Mummy (2x) Beatdown strategy
Royal Keeper (1x) Beatdown or a bit more control
Sangan (1x) To search for Soul-Absorbing, Reaper, Pyramid or MoF
Soul-Absorbing Bone Tower (3x) Deck-out strategy.
Spirit Reaper (2x) Control / LP-loss prevention
Spells (13x)
Book of Life (3x) Getting my monsters back
Call of the Mummy (2x) First monster hitting the field without directly using the Normal Summon
Creature Swap (2x) Swapping Sangan and Pyramid Turtle, to run over it after swapping
Giant Trunade (2x) Returning worthful S/T without destruction
Heavy Storm (1x) Worst-casepreventer or -destroyer
Mystical Space Typhoon (1x) Destroying S/T
Nobleman of Crossout (1x) Getting rid of the more annoying Flips
Spiritualism (1x) Cannot be negate. In other words: perfect.
Traps (12x)
Bottomless Trap Hole (1x) Getting rid of the more annoying monsters before they hit the field
Compulsory Evacuation Device (2x) Getting rid of the more annoying monsters when they already hitted the field
Curse of Royal (1x) Helpfull: no discard needed or LP-payment
Dark Spirit of the Silent (1x) Letting the opponent waste his monsters
Gift of The Mystical Elf (1x) LP-increase, can be usefull
Last Turn (1x) Last option in emergency (LOIE)
Magic Jammer (2x) Savior against some spells
Robbin' Goblin (1x) In case the opponent attackes a DEF monster who has a higher DEF / in case I change to beatdown
Torrential Tribute (1x) Back-up, don't like this one actually in a Zombie/swarm-deck
Tutan Mask (1x) Protects cards like Spirit Reaper
Of course, I want to prevent a LOIE-scenario. But sometimes, I will need it.
Deck: WATER
Deck name: Furious Ocean (version 2.0 of my WATER-deck)
Deck author: Michael Stein
This is my WATER-deck. It is about beatdown, a bit field control and some of the better Direct Attacks (there is in the world no agreement yet if it is a Beatdown-thing or Burn, those Direct Attacks).
Tribute monsters (4x)
Levia-Dragon - Daedalus (2x) Beatdown, destroying the field.
Ocean Dragon Lord - Neo-Daedalus (1x) Beatdown, destroying the field and the hands of the players
Mobius the Frost Monarch (1x) Destroying 2 S/T of the opponent, beatdown
Non-tribute monsters (14x)
Amphibious Bugroth MK-3 (3x) Direct Attacks on the opponent if ALO is on the field. Always nice&fun
Aqua Spirit (2x) Field control by changing the battle position of the face-up monsters of the opponent, Special Summon
Jowls of Dark Demise (1x) Taking over a monster of the opponent&using it against him/her, bit field control it is (and a ability for a Tribute)
Magician of Faith (1x) Getting back Spells I need (like ALO)
Penguin Soldier (2x) Returning opponents monsters&my MoF to the hand
Sasuke Samurai (1x) In case the opponent thinks he is smart by setting his monsters face-down
Sea Serpent Warrior of Darkness (3x) Beatdown tactics
Spirit Reaper (1x) Field control / LP-savior
Spells (13x)
A Legendary Ocean (3x) Main card in my strategy
Bait Doll (1x) Destroying Traps without offering MST
Big Wave Small Wave (2x) Getting cards like Levia and Mobius easier on the field
Book of Moon (1x) Flipping monsters face-down, just in case
Heavy Storm (1x) Worst-casepreventer or -destroyer
Mystical Space Typhoon (1x) Destroying S/T
Nobleman of Crossout (1x) Getting rid of the more annoying Flips
Premature Burial (1x) Getting some of my better monsters back to the field
Salvage (2x) Getting Ampibious, Penguin and Jowls back to my hand from the Grave, to reuse them
Traps (12x)
Call of the Haunted (1x) Getting some of my better monsters back to the field
Gravity Bind (2x) Preventing the most opponents from attacking
Interdimensional Matter Transporter (1x) Quick transport for 1 of my monsters in case I've got nothing else to use
Magic Jammer (2x) Savior against some spells
Robbin' Goblin (1x) To force the opponent to discard
Seven Tools of the Bandit (2x) Negating Trap Cards I don't like
Tornado Wall (2x) Protecting my LP
Torrential Tribute (1x) Clearing the field in case I play against swarmdecks like Zombie or Warrior
Everyone who has a advise: I'll take a look at it.
Greetings,
BenjaminMS
Compared to the previous versions of my Decks, there are some changements. Please, give advise if possible. Thanks.
Type of Deck: Zombie
Deck name: Return of Undeads (version 2.0 of my Zombiedeck)
Author: Michael Stein
This Zombiedeck is mostly about Special Summoning my monsters, to activate the effect of Soul-Absorbing Bone Tower. I added some of the better ATK-monsters to be able to change it to beatstick. As a really last option: Last Turn + Ultimate Obedient Fiend
Tribute Monsters (6x)
Patrician of Darkness (1x) To redirect the attacks of the opponent
Ultimate Obedient Fiend (1x) Combo with Last Turn
Vampire Lord (3x) VERY good card
Vampire Genesis (1x) Actually essential in my strategy for Special Summons
Non-tribute monsters (13x)
Magician of Faith (1x) To return some of the more worthful Spells
Pyramid Turtle (3x) To search for almost every card in my Deck
Regenerating Mummy (2x) Beatdown strategy
Royal Keeper (1x) Beatdown or a bit more control
Sangan (1x) To search for Soul-Absorbing, Reaper, Pyramid or MoF
Soul-Absorbing Bone Tower (3x) Deck-out strategy.
Spirit Reaper (2x) Control / LP-loss prevention
Spells (13x)
Book of Life (3x) Getting my monsters back
Call of the Mummy (2x) First monster hitting the field without directly using the Normal Summon
Creature Swap (2x) Swapping Sangan and Pyramid Turtle, to run over it after swapping
Giant Trunade (2x) Returning worthful S/T without destruction
Heavy Storm (1x) Worst-casepreventer or -destroyer
Mystical Space Typhoon (1x) Destroying S/T
Nobleman of Crossout (1x) Getting rid of the more annoying Flips
Spiritualism (1x) Cannot be negate. In other words: perfect.
Traps (12x)
Bottomless Trap Hole (1x) Getting rid of the more annoying monsters before they hit the field
Compulsory Evacuation Device (2x) Getting rid of the more annoying monsters when they already hitted the field
Curse of Royal (1x) Helpfull: no discard needed or LP-payment
Dark Spirit of the Silent (1x) Letting the opponent waste his monsters
Gift of The Mystical Elf (1x) LP-increase, can be usefull
Last Turn (1x) Last option in emergency (LOIE)
Magic Jammer (2x) Savior against some spells
Robbin' Goblin (1x) In case the opponent attackes a DEF monster who has a higher DEF / in case I change to beatdown
Torrential Tribute (1x) Back-up, don't like this one actually in a Zombie/swarm-deck
Tutan Mask (1x) Protects cards like Spirit Reaper
Of course, I want to prevent a LOIE-scenario. But sometimes, I will need it.
Deck: WATER
Deck name: Furious Ocean (version 2.0 of my WATER-deck)
Deck author: Michael Stein
This is my WATER-deck. It is about beatdown, a bit field control and some of the better Direct Attacks (there is in the world no agreement yet if it is a Beatdown-thing or Burn, those Direct Attacks).
Tribute monsters (4x)
Levia-Dragon - Daedalus (2x) Beatdown, destroying the field.
Ocean Dragon Lord - Neo-Daedalus (1x) Beatdown, destroying the field and the hands of the players
Mobius the Frost Monarch (1x) Destroying 2 S/T of the opponent, beatdown
Non-tribute monsters (14x)
Amphibious Bugroth MK-3 (3x) Direct Attacks on the opponent if ALO is on the field. Always nice&fun
Aqua Spirit (2x) Field control by changing the battle position of the face-up monsters of the opponent, Special Summon
Jowls of Dark Demise (1x) Taking over a monster of the opponent&using it against him/her, bit field control it is (and a ability for a Tribute)
Magician of Faith (1x) Getting back Spells I need (like ALO)
Penguin Soldier (2x) Returning opponents monsters&my MoF to the hand
Sasuke Samurai (1x) In case the opponent thinks he is smart by setting his monsters face-down
Sea Serpent Warrior of Darkness (3x) Beatdown tactics
Spirit Reaper (1x) Field control / LP-savior
Spells (13x)
A Legendary Ocean (3x) Main card in my strategy
Bait Doll (1x) Destroying Traps without offering MST
Big Wave Small Wave (2x) Getting cards like Levia and Mobius easier on the field
Book of Moon (1x) Flipping monsters face-down, just in case
Heavy Storm (1x) Worst-casepreventer or -destroyer
Mystical Space Typhoon (1x) Destroying S/T
Nobleman of Crossout (1x) Getting rid of the more annoying Flips
Premature Burial (1x) Getting some of my better monsters back to the field
Salvage (2x) Getting Ampibious, Penguin and Jowls back to my hand from the Grave, to reuse them
Traps (12x)
Call of the Haunted (1x) Getting some of my better monsters back to the field
Gravity Bind (2x) Preventing the most opponents from attacking
Interdimensional Matter Transporter (1x) Quick transport for 1 of my monsters in case I've got nothing else to use
Magic Jammer (2x) Savior against some spells
Robbin' Goblin (1x) To force the opponent to discard
Seven Tools of the Bandit (2x) Negating Trap Cards I don't like
Tornado Wall (2x) Protecting my LP
Torrential Tribute (1x) Clearing the field in case I play against swarmdecks like Zombie or Warrior
Everyone who has a advise: I'll take a look at it.
Greetings,
BenjaminMS