CardsOfTheHeart
New Member
Several of you may have seen this floating around on other message boards. In that case, you know what's going on, here.
If not, let me fill you in. It's obvious to most duelists that the game of YGO isn't perfect. Today, a LV2 Judge has made a proposal to fix YGO and change the game as we know it.
Here, I'll let you see it in his own words:
If not, let me fill you in. It's obvious to most duelists that the game of YGO isn't perfect. Today, a LV2 Judge has made a proposal to fix YGO and change the game as we know it.
Here, I'll let you see it in his own words:
For awhile now, many of us have begun to realize that should YGO want to get a more balanced environment, it will be at the cost of many cards we've considered staples and replacing them with Attribute or Type specific counterparts, also developing a flavor for them similar to the teams in VS and the colors in MTG.
The main problem that has stood in the way is the game's ties to the manga and anime. It is where this sprang from, but it needs to evolve into something more stable. Our game is different from the base material anyway, they use smaller amounts of life and effects so not have a systematic order of resolution. We need to move away from the material as a game in order to fix the inherrent problems. Odds are that should the changes work well, the material can grow to meet us.
Overall this is quite do-able, but the game can't go on too much longer in this current state. Indeed, Konami has pulled the metaphorical rabbit out of the hat more than a few times as the game seemed to trail off. They can't have much more left, though. New mechanics haven't worked that well. Periodically banning and unbanning cards will not fix anything in this game permanently. Releasing general "tamer" versions of banned cards is not solving the issue either. What has to be done?
To that end, I suggest this modest proposal... (if something comes of this, so be it. I would like to see this game live on and make have decent run alongside its competitors and not become a "fad game" in our minds 3 years from now.)
The first step is to create flavor for Types and Attributes. Earth can be of one flavor while Light and Dark both do something extremely different. Machines can be different from Warriors and Spellcasters. Its about creating a guideline and forming the cards around that.
Once we do that, we have to see where in flavor certain effects/mechanics fall. Change of Heart is not the same flavor as Monster Reborn or Pot of Greed. Again, examine mechanics to the set guidlines and you will begin fixing the problem by sorting where things need to be.
As a result, the second step is to eliminate problem cards from the card pool. This will not change the fact that certain cards will need to be limited due to power and abuse. In fact some cards might need to be banned... even with limits and structure, things can be too powerful for the format. (MTG still deals with this...)
Now, here's the idea list of cards that need to be gone on based off of what they do:
Banned
Chaos Emporer Dragon
Black Luster Soldier - Envoy of the Beginning
Chaos Sorcerer
Yata-Garasu
Makyura the Destructor
Magical Scientist
Fiber Jar
Cyber Jar
Sangan
Witch of the Black Forest
Snatch Steal
Change of Heart
Pot of Greed
Upstart Goblin
Reckless Greed
Graceful Charity
Mirage of Nightmare
Monster Reborn
Premature Burial
Dark Hole
Raigeki
Offerings to the Doomed
Smashing Ground
Hammershot
Fissure
Shield Crush
Harpie's Feather Duster
Heavy Storm
Six Sense
Butterfly Dagger Elma
Mystical Space Typhoon
Dust Tornado
Mirror Force
Sakuretsu Armor
Magic Cylinder
Negate Attack
Waboku
Forceful Sentry
Delinquent Duo
Confiscation
Ring of Destruction
Painful Choice
Sinister Serpent
Swords of Revealing Light
Torrential Tribute
Book of Moon
Jinzo
Spell Canceller
Pot of Avarice
Imperial Order
Royal Command
Royal Decree
Magical Mineral Shard
Double Spell
Nobleman of Extermination
Nobleman of Crossout
etc...
Now bear with me, I'm trying to do a clean sweep of a lot of stuff. Mostly, these are general cards that give a lot in return for what is put in. There are certainly more that qualify... I just can't list them all.
Now to the Restricted:
Restricted to 1
D.D. Warrior Lady
Injection Fairy Lily
Dark Magician of Chaos
Thousand Eyes Restrict
Protector of the Sanctuary
Tsukuyomi
Twin-Headed Behemoth
Night Assailant
Exiled Force
Sacred Phoenix of Nephthys
Exodia the Forbidden One
Right Leg of the Forbidden One
Right Arm of the Forbidden One
Left Leg of the Foribidden One
Left Arm of the Forbidden One
Marshmallon
Breaker the Magical Warrior
Morphing Jar
Scapegoat
United We Stand
Card Destruction
Mage Power
Metamorphosis
Limiter Removal
Deck Destruction Virus of Death
Ceasefire
Exchange of the Spirit
Treeborn Frog
D.D. Assailant
Dandelion
Magician of Faith
Mask of Darkness
Cyber Dragon
Temple of the Kings
D.D. Warrior
Semi-Limited
Last Will
Level Limit - Area B
Drop Off
Apprentice Magician
Deck Devastation Virus
Reflect Bounder
Manticore of Darkness
Reinforcement of the Army
Emergency Provisions
Gravity Bind
Gravekeeper's Spy
This is just the beginning of the idea... let's discuss this and find a way to fix the game into one where the field of a regional will not be primarlity 3 decks. We can work together on this...
Let's start...