skey23 said:
Woah...wait a minute! Are you sure?
The monsters aren't summoned simultaneously, in the eyes of the mechanics of the game. So wouldn't "
Bottomless Trap Hole" only remove from play the monster summoned by chain link 2? As it was the last summon to have 'resolved'.
Thanks.
That is illogical:
Monster Summoned by player A
Player A no response
Player B plays
Bottomless Trap Hole
Player A chains
Jar of Greed
Resolve in reverse order:
Jar of Greed resolves, player A draws a card
Bottomless Trap Hole attempts to resolve, but the last effect to resolve was a card being drawn... so should
Bottomless Trap Hole miss its timing?
No it doesn't, because the last thing to resolve is only an activation condition:
Now lets explain it with time-stamps. For this we have to remember that time is a dimension so picture time as a road, and the timestamps as mileposts:
[Phase.Chain.Activation.other.]
Player A enters mainphase [MP.00.00.00]
Player A declares a monster summon (
Blue-Eyes White Dragon) [MP.00.00.01]
Player A offers Tribute(s) [MP.00.00.02]
Player A places the monster (
Blue-Eyes White Dragon) on the field (or shows it to the opponent) [MP.00.00.03]
Player A passes priority [MP.01.00.00]
Player B declares activation of
Horn of Heaven [MP.01.00.01]
Player B tributes a monster [MP.01.00.02]
Horn of Heaven is now considered activated
[MP.01.01.00]
Player A declares activation of
Seven Tools of the Bandit [MP.01.01.01]
Player A pays 1000 Lifepoints [MP.01.01.02]
Seven Tools is now considered activated [MP.01.02.00]
Player B passes priority [MP.01.02.01]
Player A passes priority [MP.01.02.02]
Seven Tools of the Bandit "erases" mp.01.01.00 destroys and sends
Horn of Heaven to the graveyard [MP.01.02.03]
(
Horn of Heaven doesn't try to resolve)
The summon (of BEWD) is now considered successful
[MP.01.02.04]
Player A passes priority [MP.02.00.00]
Player B declares activation of
Bottomless Trap Hole [MP.02.00.01]
Bottomless Trap Hole is now activated and sets its sight on the summon stamp mp.01.02.04 [MP.02.01.00]
Player A declares activation of
Call of the Haunted [MP.02.01.01]
Player A selects target (
Summoned Skull) [MP.02.01.02]
Call of the Haunted is now considered activated [MP.02.02.00]
Player B passes priority [MP.02.02.01]
Player A passes [MP.02.02.02]
Call of the Haunted Resolves summoning
Summoned Skull [MP.02.02.03]
Now
Bottomless Trap Hole wants to resolve at time stamp MP.02.02.04 here's where the imagination comes in:
Bottomless Trap Hole "collapses the road" from time stamp MP.02.02.04 back to the timestamp of BEWD summon MP.01.02.04 . So it collapses 02.02.04 but there's no monster on the road there so nothing happens... it collapses 02.02.03 dropping
Summoned Skull into the abyss. It collapses 02.02.01 but there's no monster there so nothing happens... "¦ "¦ finally collapsing 01.02.04, and BEWD falls into the abyss.
That's how it affects both monsters: (and wow this explains the timing of negation effects too, but that's a different thread)