Bad Drawing

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RPGKid

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Is there really anything that you can do about bad drawing? My deck is great because I have won so many games with it, but here lately I can't seem to draw anything that is useful at the time. This normally starts with the opening hand. HELP!!!!!
 
Gotta say man just suck it up. We all experience bad drawing. Just get a good shuffle beforehand let it start to feel good and when ya hand it over to be redone by your opponent you will be sure that its gonna work.

Either that or your luck will eventually make it draw goo again anyway so dont do anything different at all.
 
It can be a reflection of the type of deck you are running and the strategy. A deck that depends on combos or that run heavy tribute monsters can often win big with "the heart of the cards", but they lack reliability and can lead to dead draw hands and the inevitable losses. Cards like Reload and Magical Mallet are supposed to help with this, but typically all you are doing is burning away cards for a second chance at drawing into what could be the exact same mess. Searchers can resolve some of these issues but the primary rule of thumb is to keep cards that can be used in as many situations as possible without having to rely on other cards being on hand as well.
 
I used to work out a diagram of cards when building or working out a deck to minimize bad draw. I've been meaning to do it again as an example of creating a solid deck structure.

What you do is pick a card from your deck along with its card count and group it with cards that essentially do the same thing. Then draw a line for that respective card to another card in your Deck that has "synergy" with it. Continue doing so until you've worked out all the cards in your deck into one big giant diagram where all the lines intersect and overlap and look to see what cards are not working with what other cards. Weed Out the less synergistic and work in something that works better, making sure to reevaluate all the possible interactions of the new card you put in and removing the interactions of the card you took out. Once your done and you've come up with the most synergistic collaboration you can think of, group your cards together in three groups of Life Point Defensive, Life Point Offensive and Spell/Trap protection. If you find the purpose of your deck is not being met in this final diagram you need to go back and add in what it is your going for or lacking and rework the synergy.

You shouldn't have more then two to three cards that do nothing more then grant you hand advantage (Pot of Greed, Graceful Charity) and do nothing else. There should always be a synergistic reason fro having a card in your deck.
 
Bad hands is always a problem. All you can really do is make the best out of what you got. If you remember correctly, before the last regional I was having the same problem. Finally I decided just to make the best of it. There will be times when you draw nothing but traps, or nothing but monsters. And there will be times you'll draw the best hand possible, and your opponent will just out manuever you. Its all part of the game we play. I find it important to, even when drawing bad to have fun. Sure I've gotten mad before and thrown my deck against the wall, and lost a Tsukuyomi because of it. But even then I was still having fun. We all go through down points where our luck turns on us, and thats when we need to decide to push through it. Eventually our luck will turn again.

I did notice though that your bad down Shift happened when you started ripple shuffling. I find that it always gives a bad hand. Maybe thats it. If Ripple shuffling is causing your problem, then change it up. Just another suggestion.
 
Sometimes you get them do to the design of the Deck, sometimes that is how the cookie crumbles. Either way you have suck it up and work with what you have. Everyone has had a bad hand and will continue to get them. What you do with it is what matters.
 
I would probably try and identify what's causing your deck to give you bad openning hands. Do you have a plentiful amount of deck thinners? Do you have multiple deck shuffling effects (Sangan, ROTA, Apprentice Magician, etc..)? Does your deck contain a lot of cards that use up lots of resources and forces you to play them early?

A lot of the problems I've found with my decks is with the lack of deck thinning a deck has, the most inconsistant it is. Generally having a good assortment of deck shufflers and thinners can work to your advantage in processing consistant openning hands and draws. Airknight Parshath, Magical Merchant, and Dekoichi are great examples of this.

Keep in mind, even the most consistant decks ever built can have that specific combination of cards that gives them absolutely no options to use.

Also, an important thing to keep in mind is your side board. If your side board looks random and inconsistant, chances are your main board needs a little bit of work.

Try dropping cards like Smashing Ground or possibly a copy of Nobleman of Crossout for something else. Moving cards around and switching things up might make the deck more consistant in the end.

Before the 4/1 list hit, I ran a monsterously fast Flip Flop Control deck. It ran two Jar of Greed, two Dekoichi, two Magical Merchant, two Pot of Avarice, Sangan, and two ROTA. The deck was extremely fast and aggressive at keeping a large hand and a decent sized field to work with.

The thing that I loved the most about it was the fact that it was the most consistant deck I've ever used.

Moving stuff around, taking stuff out, replacing stuff in the side board or main board, and thinking of how to make the side board and main board consistant all at the same time as a working engine can be a pretty hard challenge.

I often sort my deck by statistics. I do the same with the side board and keep the data seperate. Then I make an overall data summary including the main and side board data.

Monster Removal
Spell/Trap Removal
Deck Thinners
Deck Shufflers
Searchers (I don't consider them the same as Deck Thinners, they're specific at what they're looking for.)
Revival
Negation

I also have a little test that I've tried out with my decks.

Drop the first 10 or 15 cards in your Graveyard. Get out a second deck and have that deck start from scratch. Begin a normal game. See who wins. Best to get a friend that knows how to play to use the second deck.

This might not give you concrete information, but it does test the consistancy of your deck and how it would perform without 10 or 15 key cards.

Just some stuff to consider trying out anyway. =)
 
Most of the time, it just comes down to how fast you win or lose. It almost seems without fail, if I get a great first hand, and win in less that 3 or 4 turns, I usually have way more of one thing in my hand and Graveyard, than I need. What most people do is just scoop their Graveyard, toss their hand in with it, place it on top of their deck, and shuffle it.

What you have just done is group either a bunch of monsters together or a bunch of Spell and Traps together if you really had a bad hand. So, the chances are great that you will again draw a poor hand.

The way I find around that is to turn the cards face-down from your hand and Graveyard and pile shuffle them into your Deck, then make about 8 single card placements and randomly place a card on top of each card until you have run out of cards in hand. Rinse and repeat.
 
bad hands are a players worse nightmare, just imagine a pacman deck, with only 16 monsters, drawing all monster hands. it will lose. just ask Jack.
 
bigdevilyogi said:
bad hands are a players worse nightmare, just imagine a pacman deck, with only 16 monsters, drawing all monster hands. it will lose. just ask Jack.
Pacman has hands? I thought he was a ball with a mouth.

And I don't know Jack...
 
RPGKid said:
Is there really anything that you can do about bad drawing? My deck is great because I have won so many games with it, but here lately I can't seem to draw anything that is useful at the time. This normally starts with the opening hand. HELP!!!!!

I am sure you have gotten great advice from everyone, but i wanted to put in my 2 cents as well...
When I run a deck and it seems to get bad draws, i go and analyze the deck... which cards are often ending up being bad draws... and are those cards the ones that you put in cuz they are awesome cards?? not every good card belongs in a deck, especially if its throwing you off... I go back to one basic rule of my own... if a card can be a dead draw, try a replacement for that card that is good in any situation. Does that make sense? What I mean is, if you have a card that is a dead draw for YOU.. figure out a card that WILL work no matter what situation you are in. This will make your deck seem relentless, it will have something for your opponent to worry about no matter what you are drawing. I love creative decks as muchas anyone could.. I love a combo that is just going to decimate my opponent, but I still try to figure out a way to keep my cards working for me, and if i have to tech some firepower to help bide time for my special combo, I will... or some unexpected stall cards like swords, when you have a swarming beatdown would really catch them off guard and make them have to go back on their heals ( defensive)..
ya, i am long winded, but I hope i have been helpful... laterz

PS.. DDWL, DD Assailant, Graceful Charity, etc... are not always cards that willl work well in every deck.. Smashing Ground, Sakuretsu Armors.... etc... you get the picture... it has to create a smooth operation for you, no matter what you draw, that card MUST have a purpose no matter if u have 4 cards in hand, or are topdecking....
My local area has nicknamed me Topdeck Man... cuz when I dtop deck, i tend to pull what i need.... but that is how i design my deck... to work well when i need it to the most.. and what better time then topdeck ya know...

LATERZ
 
bad drawing is something that i have problems with but i have tryed every card i know to try and help with this cards like magicial mallet gracful charity etc they have had limited effect i really don't know what to do about it other then to give my deck a good shuffle hope for the best and use what i get, so i've got no advice on this one other then what has been menchend!!!
 
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