Banisher of Light

Yeah, I realize I 'goofed' on the "Polymerization" one...lol. I misread the initial post....as usual!...lol....

Digital Jedi said:
How is sending Fusion Monstrs to the Graveyard not a cost?
Did you mean to put the word 'not' in here? Because it's NOT a cost...lol. It's part of the effect.
 
When you activate Polymerization, you don't send the monsters and then wait for possible additional chain links. You activate it and then additional chain links can be added.

[Re: Disturbance Strategy] You can also chain "Disturbance Strategy" to "Polymerization" and, if the opponent no longer has the Fusion Material Monsters (if they were in his hand for example) then the effect of "Polymerization" Disappears.


I misread the text of a few LV Monsters and I agree their Leveling Up effect is an Ignition Effect.
 
You send during resolution. Opponent doesn't get the right to know what you're attempting to Fusion Summon since it happens at resolution.

EDIT: I think I'm wrong on that though.
 
Fusion Summon, you pick your target first, then your opponent will chain to Polymerization. Anyway, explain why Banisher of Light makes Emergency Provisions not able to be activated? Does this mean any card that is a COST that needs to go the Graveyard does not activate? What about Tributing Spell/Trap/Monster cards for the Sacred Beasts? I just do not understand the rationale behind this.
 
Tiso said:
Fusion Summon, you pick your target first, then your opponent will chain to Polymerization. Anyway, explain why Banisher of Light makes Emergency Provisions not able to be activated? Does this mean any card that is a COST that needs to go the Graveyard does not activate? What about Tributing Spell/Trap/Monster cards for the Sacred Beasts? I just do not understand the rationale behind this.
Polymerization doesn't target anything. You activate it and then players can add additional links to the chain block. Polymerization isn't worded to target anything.

As for the Emergency Provisions and Banisher of the Light ruling, I'll do a little digging later on in the day.
 
I understand the cost part of it, what I do not understand is when did we decide that where cards became important for mechanics like Banisher of Light when it concerned cards? Would that mean the Sacred Beasts with some kind of RFG effect out like Macrocosmos would not be possible to play?

Keep in mind I already knew about this type of ruling because of what happened to me in WC2006 when I could not activate a card that had a cost for example when Banisher of Light was out so I had to research why was that and saw Emergency Provisions ruling.
 
Tiso said:
Twig you cannot just activate Polymerization whenever you feel like it. In order for you to use it you always had to declare what you were going to Fusion Summon before it happened. Just like how you declare your target for Premature Burial before any chains and etc can be added.
Premature Burial is a card that has a targetting effect. It doesn't work at all like Polymerization.

Polymerization has no wording that indiciates you target upon activation. That's what targetting effects do. Polymerization doesn't do that. Thus, it doesn't target and you don't tell your opponent what you're attempting to Fusion Summon.

One last thing, please stop using the video games as ruling references. They aren't very realible anyway.

I suppose Skey beat me to the punch with his post. XD
 
Ok Twig, obviously the video games are wrong. I mean heaven forbid that I actually questioned a video game ruling and then found out why it worked that way in the game. Yes because obviously the video games are ALWAYS INCORRECT.
 
Tkwiget said:
You send during resolution. Opponent doesn't get the right to know what you're attempting to Fusion Summon since it happens at resolution.

EDIT: I think I'm wrong on that though.

GAMEPLAY RULES for FUSION MONSTER CARDS
During your turn, if you have the Spell Card "Polymerization" and the Fusion-Material Monsters required to form a Fusion Monster, either on the field or in your hand, you can perform a Fusion Summon by activating "Polymerization"(Special Summon, p.23).

When a Fusion is performed, select the Appropriate Fusion Monster Card from your Fusion Deck and place it face-up on an open Monster Card Zone space in either Attack or Defense Position. The 2 (or more) Fusion-Material Monster Cards that have been fused, as well as the "Polymerization" Spell Card used to perform the Fusion, are sent to the Graveyard.


Sounds like it's saying that you fuse the monsters first, summon the Fusion, then send the material to the Graveyard....
 
Tiso said:
I understand the cost part of it, what I do not understand is when did we decide that where cards became important for mechanics like Banisher of Light when it concerned cards? Would that mean the Sacred Beasts with some kind of RFG effect out like Macrocosmos would not be possible to play?
"Hamon" and "Uria" will not be able to be Special Summoned. "Raviel" will because you just need to Tribute the monsters, they don't have to go to the Graveyard.



And yes, please stop comparing EVERYTHING to the 2006 video game.
 
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