Card Destruction vs. Appropriate

PerfectZelgadis

New Member
I just became a level 1 T.O. and my friends wanted me to make a ruling on this. Alright why not, but i was a little stumped. Let explain the situation and then explain what I said, and some tell me if I'm right or wrong.

Player A plays card Destruction
Player B chains Appropriate
Player A discards 3 cards and draws 3
Player B Discards 2, Draws 2 from card destruction, then draws 6 from Appropriate.

I ruled that this was correct. If I'm not please post a reply and tell me. Hopefully I'm right.
 
Appropriate

You can activate this card when your opponent draws a card outside of his/her Draw Phase. After that, each time your opponent draws cards outside of his/her Draw Phase, you draw 2 cards.


Card Destruction

You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded.


Player A 3 cards
Player B 2 cards


Player A plays card Destruction
Player B chains Appropriate
Player A discards 3 cards and draws 3 from the effect of Card Destrcution
Player B Discards 2, Draws 2 from Card Destruction, then draws 2 from Appropriate.


It says cards.
 
You can only activate (flip the card) Appropiate when your opponent draws cards outside of his/her draw phase, and AFTER appropiate remains face-up on the field, every time your opponent draws, you draw.
BUT...I'm not sure if Card Destruction is affected by appropiate...:D sorry :p
 
Not quite. Continuous trap cards have to finish resolving before it can be used. They also cannot be used until a chain has fully resolved.

Bah...I can't type....here's a clip from the Advanced Gameplay on the UDE FAQ:

Note on terminology: Some Continuous Trap Cards have effects that can be re-used, such as "Ultimate Offering", "Skull Lair", etc. To "activate" these Trap Cards is to flip the Trap Card from face-down to face-up, just like with any other Trap Card. Once the card is activated, you may "use" the card, or "use its effect", or "activate the effect." These are all synonymous terms but are different from activation of the card (which still means flipping the Trap Card face-up). The "use" of a Continuous Trap Card's effect (which has a Spell Speed of 2) can be chained and can be chained to. You CANNOT activate (flip face-up) a Continuous Trap Card and also use its effect in the same chain. In order to use the effect of a Continuous Trap Card, it must have been activated (flipped face-up) before the current chain was initiated.
 
The correct solution is as follows for this.

Card Destruction is played. Card Destruction resolves with both players discarding their hands and drawing new cards, Player B then activates Appropriate since the opponent just drew outside of their draw phase.

The trick to it is the wording of Appropriate which is:

Appropriate
Continuous Trap

You can activate this card when your opponent draws a card outside of his/her Draw Phase. After that, each time your opponent draws cards outside of his/her Draw Phase, you draw 2 cards.

The first line helps you understand why you can only play it after Card Destruction has resolved. And the second line of it shows you that it's whenever they draw "cards" which means any number of cards, the controller then just draws 2 cards, not 2 cards for every one card that the opponent drew.

From now on throughout the duel, if that opponent is to draw outside of there draw phase (whether it's 2, 3, or 12 cards) the controller of Appropriate draws just 2 cards.

However, as always anyone can be wrong in this situation in any way, if anyone else has another ruling to this in anyway, even if it contradicts me, then feel free in sharing, this is a learning experience for everyone, mistakes happen, and the only way that anything can ever be corrected is by discussing mistakes and attempting to fix them, even if it means several wrong scenerios along the way.
 
Dillie-O said:
Not quite. Continuous trap cards have to finish resolving before it can be used. They also cannot be used until a chain has fully resolved.

Bah...I can't type....here's a clip from the Advanced Gameplay on the UDE FAQ:

Note on terminology: Some Continuous Trap Cards have effects that can be re-used, such as "Ultimate Offering", "Skull Lair", etc. To "activate" these Trap Cards is to flip the Trap Card from face-down to face-up, just like with any other Trap Card. Once the card is activated, you may "use" the card, or "use its effect", or "activate the effect." These are all synonymous terms but are different from activation of the card (which still means flipping the Trap Card face-up). The "use" of a Continuous Trap Card's effect (which has a Spell Speed of 2) can be chained and can be chained to. You CANNOT activate (flip face-up) a Continuous Trap Card and also use its effect in the same chain. In order to use the effect of a Continuous Trap Card, it must have been activated (flipped face-up) before the current chain was initiated.
Now if this is true...How can Imperial Order Negate the activation of a Spell card when chained. My last knowledge is that IO can, but it could of changed since UDE has no official ruling on IO. Going back on the judge list IO would negate Premature Burial if IO chained to it.

I believe that Continuous Traps with Trigger or Ignition effects cannot activate within the same chain the Continuous Trap card is activated.

Continuous Card Effects activate as soon as it resolves to the field, even in the middle of a chain.

please let me know if i'm wrong.
 
Imperial Order doesn't have an 'ignition/cost' or a trigger effect to it. While Imperial Order is face-up, all Spell Card effects (not activations, btw) are negated. There is no additional cost to be paid for that (aside from the maintenance cost, which is irrelevant to this point).

Ultimate Offering, however, does have an ignition effect to it (pay 500 Life Points to . . .). This effect can't be used until Ultimate Offering has resolved (after being turned face-up). When Ultimate Offering is first turned face-up, it doesn't have an effect that can be used. The card has to resolve first.
 
when dealing with apropriate the very first action doesnt need to be the draw action?

card D first force both players to discard THEM force both players to draw the same amount

the first action of card D is discard

it is possible activate apropriate in this condition?

or it will accept the last action being the draw in order to be activated?

woltarr

ps sorry for bump a old topic
 
No, "Appropriate" must be activated in response to where the LAST thing to happen was the other player drawing a card. So it could not be used in response to "Graceful Charity" (draw then discard), but "Card Destruction" is fine (discard then draw).
 
Appropriate
You can activate this card when your "opponent draws" a card outside of his/her Draw Phase. After that, each time your opponent draws cards outside of his/her Draw Phase, you draw 2 cards.


Hmmm...

Appropriate can only be activated to the actual cards being drawn by an effect like Pot of Greed. The last event would be 2 cards that get drawn.

I have a question.

Card Destruction involves both players to discards their hands and both players draw up the number discarded from their own hands, but thats the thing. BOTH players draw...

This would mean that you can only activate Appropriate to when only your opponent draws, Card Destruction involves both players.

This would mean the activation of Appropriate to the cards drawn by Card Destruction would be illegal since both players drew, and not the just the opponent right?
 
This would mean the activation of Appropriate to the cards drawn by Card Destruction would be illegal since both players drew, and not the just the opponent right?

No, its irrelevent whether you draw or not, as long as the Opponent had drawn and it was the last event before the Response Chain.
 
Back
Top