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To Protect a Special Summon Effect
Ever play Return from the Different Dimensionjavascript:DisplayCard('/includes/viewcard.aspx?cid=347706')? Let's see, you have, and you have, and that other guy has too! And if you haven't, you've used Call of the Haunted, right? What do all of you hate? You hate bringing all those monsters to the field, only to lose them to Torrential Tributejavascript:DisplayCard('/includes/viewcard.aspx?cid=393150') or Bottomless Trap Holejavascript:DisplayCard('/includes/viewcard.aspx?cid=229078'), right? Sure you do. Did you know that you can avoid that with a simple chaining trick?
Here's the deal. Your opponent can only activate one of those cards when the last thing to happen was the summoning of a monster, right? Right! So take a moment to think this over. What can you do to prevent the last thing that happened in the game from being a special summon? You can chain the special summon effect to something else! How about Smashing Ground? Or your Nobleman of Crossoutjavascript:DisplayCard('/includes/viewcard.aspx?cid=460774')? First, activate an effect"”just about any effect will do, as long as it doesn't result in a summon"”and then chain your Return or Call. (Of course, your opponent has a chance to respond in between. This is very important, so don't forget it.) Your summoning effect will resolve first, followed by the first effect you activated"”which will be the last thing to happen, and therefore blocks Torrential Tribute or Bottomless Trap Holejavascript:DisplayCard('/includes/viewcard.aspx?cid=229078'). Oh, you are sneaky.
Now my question is, WHAT? Since when has this been true? I mean I know for a fact that something is fishy about this. I know for example I summon a monster, and then activate some effect my opponent will either try to negate my effect or do something about my monster or whatever. You know what I mean. Maybe it is because I got a headache right now and my brain is out for the night, but since when does activating Smashing Ground, then chaining Call of the Haunted equal safe haven from those cards?
To Protect a Special Summon Effect
Ever play Return from the Different Dimensionjavascript:DisplayCard('/includes/viewcard.aspx?cid=347706')? Let's see, you have, and you have, and that other guy has too! And if you haven't, you've used Call of the Haunted, right? What do all of you hate? You hate bringing all those monsters to the field, only to lose them to Torrential Tributejavascript:DisplayCard('/includes/viewcard.aspx?cid=393150') or Bottomless Trap Holejavascript:DisplayCard('/includes/viewcard.aspx?cid=229078'), right? Sure you do. Did you know that you can avoid that with a simple chaining trick?
Here's the deal. Your opponent can only activate one of those cards when the last thing to happen was the summoning of a monster, right? Right! So take a moment to think this over. What can you do to prevent the last thing that happened in the game from being a special summon? You can chain the special summon effect to something else! How about Smashing Ground? Or your Nobleman of Crossoutjavascript:DisplayCard('/includes/viewcard.aspx?cid=460774')? First, activate an effect"”just about any effect will do, as long as it doesn't result in a summon"”and then chain your Return or Call. (Of course, your opponent has a chance to respond in between. This is very important, so don't forget it.) Your summoning effect will resolve first, followed by the first effect you activated"”which will be the last thing to happen, and therefore blocks Torrential Tribute or Bottomless Trap Holejavascript:DisplayCard('/includes/viewcard.aspx?cid=229078'). Oh, you are sneaky.
Now my question is, WHAT? Since when has this been true? I mean I know for a fact that something is fishy about this. I know for example I summon a monster, and then activate some effect my opponent will either try to negate my effect or do something about my monster or whatever. You know what I mean. Maybe it is because I got a headache right now and my brain is out for the night, but since when does activating Smashing Ground, then chaining Call of the Haunted equal safe haven from those cards?