You wrote something?
jk
I was reading them actually right after that 2nd post. The first one touched upon including multiple effects controlled by the same player, but both threads seemed to be primarily concerned with the effects controlled by opposing players.
I guess if I were to extend the explanation to your diagram (which I do agree with), then I would have to say that all these flip effect monsters resolve within the first portion of SEGOC, which is:
Turn Player's Mandatory Effects.
Are you saying then that the free choice of how to order those effects, within the first step, are a Segoc within the Segoc? .....(editted for elaboration).......
Because as I understood it, with Segoc, there was no opportunity to debate it, you simply had to resolve effects, as in your diagram
1. Turn Player's Mandatory Effects
2. Opponent's Mandatory Effects
3. Turn Player's Optional Effects
4. Opponent's Optional Effects