Level Limit Area - A, EEN-EN0??

Level Limit Area - A, EEN-EN060

Level Limit Area "“ A
(Continuous Trap Card)
As long as this card remains face-up on the field, all Level 3 or lower monsters are switched to attack mode and their positions cannot be changed.

Rulings: I'm sure there are some, but, uh, not in the TCG. Wow that was a lot of commas.

Rolling on with pre-EEN week we have LLAA. I'm still unsure whether this is a useful card or not. I mean, personally, I think it's sub-par at best, but that's just my opinion. Think of it critically "“ With Scapegoat limited, there aren't really any more uses to this card that I can see are needed. Let's contrast it with LLAB:

Level Limit Area "“ B is used in almost every burn, stall, and weenie rush deck ever made. This is mainly because it prevents the most common and biggest attackers from doing anything, allowing you to use your burn effects or strong level 3 and under monsters to pummel your opponent.

Level Limit Area "“ A does the inverse. It won't be used in every burn, stall, and weenie rush deck because it doesn't burn, stall, or allow weak monsters to succeed. It may be used as a side-deck card to counter some decks, but if Level Limit Area "“ B is active, activating Level Limit Area "“ A would be totally irrelevant. So what is the use to this card? One simple trap card combined with a few strong Level 4's makes this card almost deadly against the right deck.

What is that trap? Light of Intervention. First, you negate flip-effect monsters like Magician of Faith, Night Assailant, all of the mill monsters, and a few others while simultaneously switching them into attack position. Ceasefire can also do the same job with some burn and surprise aspects.

But really, is your opponent going to summon Level 3 monsters face-up while this card is on the field unless they're going to make a difference? Probably not. How many people run Level 3 and lower monsters in such high multiples that this card would be effective? Not too many. If your opponent summons a Level 3 or lower monster, isn't it going to be in attack position anyway? Yes. And someone please tell me, what deck could be based around this card? An Ojama Trio deck? Amazoness Archers does a better job abusing that.

So is this a good, game-breaking card? In my opinion, no. As a side-deck tech card, I can see it happening, but otherwise, really, no. It relies too much on your opponent, an aspect in cards that I disdain. Don't main it unless you figure out a solid strategy for it.

Rating: (Side-decks)
Advanced "“ 2.5/5. I'm not giving this card any fake glory or sympathy. I see no uses for it that are extremely relevant.
Limited- --/5. Have you played limited Elemental Energy?
Sealed "“ 1/5. Meh.
 
Unfortunately you can't use that tactic for LLAA (starts singing). The text on LLAA reads that they are changed to Attack Position and remain in that position while the card is active. If you have an effect (say Otohime) to change it to defense position then you're okay, but you can't manually change it to have to "snap back" for purposes of Dream Clown.
 
The "remain" part of Level Limit - Area A is not preventing a manual change to defense. It just prevents it from remaining there once you are done. It would still activate Dream Clowns effect, then it would "snap-back" to attack.

I dont see any difference between Level Limit - Area A and Level Limit - Area B.


"¢ All Level 4 or higher monsters face-up on the field after "Level Limit - Area B" resolves will be in Defense Position. You can change the Battle Position of a Level 4 or higher monster, but it will immediately be changed back to Defense Position because of "Level Limit - Area B"'s effect.
 
Hmmm, intriguing...LLAB simply states that face up Level 4s are in defense position, it doesn't say anything about "locking them" there, which I read into the second half of LLAA...I think I'll throw that out for discussion in a separate thread since this is a tactics thread. 8^D
 
I like LLAA....I plan on using and abusing it in my "once upon a time" deck, which uses the princess cards....Fire Princess, Princess of Tsurugi, pikeru/ebon (the standard versions and the SOI princess versions)

lock down my opponent with the 5 ojama token lock, play llaa and llab for maximum stall...let pikeru and ebon and Fire Princess burn them away, then kill those attack position tokens for a final finisher

llaa can be a great card is the right kind of decks, but it's not nearly as useful as llab
 
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