Multiple effects activating in a chain at differnt points

John Danker

Administrator
One question I've never seen documented, or even asked for that matter....and I must admit that it doesn't happen very often....but it did happen to me a couple of years ago in a friendly match between Feroze and I....

If multiple effects are activated in a chain that begin a new chain after the current chain resolves....but those effects are activated at different points within the chain...does the SEGOC mechainic apply or do the effects all begin seperate chains with those effects being resolved in the reverse order of which they were activated?

Example (from my match with Feroze)

P2 has two face down S/T cards and a set Cyber Jar
P1 (turn player) attacks set Cyber Jar
P1 Sets MOF and summons Witch Of The Black Forest and puts Dark Hole in hand.
P2 Sets 2 copies of Needle Worm
P1 Activates Dark Hole (easy choice at this point)
P2 Chains Acid Trap Hole #1 targeting Needle Worm #1
P2 Chains Acid Trap Hole #2 targeting Needle Worm #2

Chain Resolves

P2's Acid Trap Hole #2 resolves flipping up Needle Worm #2 activating it's effect (but not resolving at this time) and destroying it.

P2's Acid Trap Hole #1 resolves flipping up Needle Worm #1 activating it's effect (but not resolving at this time) and destroying it.

P1's Dark Hole resolves destroying MOF and Witch Of The Black Forest who's effect activates

As you can see there were three effects waiting to resolve at the end of the current chain but all activating at different points within that chain. So what's the proper order of resolving those effects and is it a SEGOC scenario?
 
This is a SEGOC... or as i call it STEGOC. That "T" being for Trigger, because this really only occurs when Triggers all activate together.

Triggers do not necessarily "activate" when the event occurs. They "activate" when they are placed on the Chain Block.

Think of it this way...when do you pay cost? or target? are those not tasks that occur at activation?

You don't pay cost or target until the effect is going on the Chain Block...so that is when "activation" is occuring...not when the triggering event occurs. So in this case, they are all going on the Chain Block together, thus ...activating all at the same time.

A SEGOC is simply a special case where Spell Speed 1 effects (like most Triggers) can actually chain together. Don't confuse yourself too much with the "activate all at the same time" statement... it does not mean "trigger all at the same time" it really means "placed on the Chain Block at the same time."

Hope that helps
 
To be honest..that is unclear...

I would go with John's ultimate ruling:

"The opponent of the player whos effect was last added to the chain would get Priority."

Going by the Breaker rulings, this would seem logical, since Triggers ultimately pass Priority to the opposing player.
 
I would lean towards them all being individual chains, in that each effect deserves a chance to be responded to. Needle Worm #1 starts a chain, to which other effects could be added, then that chain resolves. Upon resolution of that chain, Needle Worm #2 starts a new chain, etc. Just my two cents though.
 
John Danker said:
Did I say that? What I thought I said was the opponent of the player who's effect was the last to resolve...not the last to be added to the chain.
Sorry, in this case i guess i slightly modified the statement you made, and applied it to activations (chain building) not chain resolutions.

In terms of building a chain, the last effect to be activated should make the opponent of the player who controls it recieve Priority to start manually activating.

Of course none of this is official, because they have never given us any rules... just using common sense.
 
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