nationals...????? huh???

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cuzwbd

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in reading about nationals on metagame i came aross this and was hoping for an explanation as to what happened....

"Kulman drew, set a card to each zone, and passed. Emon summoned his topdecked Mystic tomato, Kulman had no response, and Emon attacked with Sangan. It hit Tsukuyomi, which flipped itself face down. Emon passed , taking damage from the failed attack against Tsukuyomi."

I assumed all it was ,was sangan =1000 atk & tsuky =1400 def.... for the battle dmg....and she flipped herself in 'resolve' part of battle step to remain on field face down... but he said "failed attack" ... by failed did he mean attack was thwarted somehow? or just that sangan did not kill face down atk target resulting in btl dmg....if the attack went thru - is it a failed attempt ?
i seem to be having logic problems of late...and wanted to be sure this was a word choice thing and not another game mechanic i wasn't understanding... sigh
 
One thing to remember is that the metagame.com articles are just that -- articles. Imagine how hard it would be to keep track of everything in a fast moving game like YGO and write an article about it later based on some scribbled notes.

There are bound to be some not-quite-exactly-what-happened things in there.

(I think they do a heck of a job, personally) :D
 
its just an article, basically if the writter was a comentator for a Futbol match he would had, "I no la metio!!!!!"
 
cuzwbd said:
in reading about nationals on metagame i came aross this and was hoping for an explanation as to what happened....

"Kulman drew, set a card to each zone, and passed. Emon summoned his topdecked Mystic tomato, Kulman had no response, and Emon attacked with Sangan. It hit Tsukuyomi, which flipped itself face down. Emon passed , taking damage from the failed attack against Tsukuyomi."

I assumed all it was ,was sangan =1000 atk & tsuky =1400 def.... for the battle dmg....and she flipped herself in 'resolve' part of battle step to remain on field face down... but he said "failed attack" ... by failed did he mean attack was thwarted somehow? or just that sangan did not kill face down atk target resulting in btl dmg....if the attack went thru - is it a failed attempt ?
i seem to be having logic problems of late...and wanted to be sure this was a word choice thing and not another game mechanic i wasn't understanding... sigh
I recently had a interesting back and forth with Jason Grabher-Meyer on a unrelated article, but, in this case, you really have to know how the game is played in order to cut through the flagrant dismissal of game mechanics for the expense of Game Reporting.

I would also caution that "some" of the writers are not Yugioh Players as well, and that can have a direct reflection on their interpretation of game facts.
 
masterwoo0 said:
I recently had a interesting back and forth with Jason Grabher-Meyer on a unrelated article, but, in this case, you really have to know how the game is played in order to cut through the flagrant dismissal of game mechanics for the expense of Game Reporting.

I would also caution that "some" of the writers are not Yugioh Players as well, and that can have a direct reflection on their interpretation of game facts.
Ill be honest how i read it was, "Sangan wasnt able to take out Tsukuyomi" thats all that told me, nothing more, nothing less. everybody is so paranoid to think that the peeps over at Metagame are always talking about game mechanics. Their Journalist and as Journalist they will write articles with "pazaz" or what ever shinny stuff they can put on it to make the articles interesting and not boring. Their objective is to get readers to come back for more.
 
krazykidpsx said:
Ill be honest how i read it was, "Sangan wasnt able to take out Tsukuyomi" thats all that told me, nothing more, nothing less. everybody is so paranoid to think that the peeps over at Metagame are always talking about game mechanics. Their Journalist and as Journalist they will write articles with "pazaz" or what ever shinny stuff they can put on it to make the articles interesting and not boring. Their objective is to get readers to come back for more.
I was merely saying a slightly more tactful way that, "When you dont know a whole lot about what you are writing, you have tendancy to care less about the 'less important' details..."

I think I still managed to stay tactful... :haveaday_
 
Just FYI, I'm gonna move this guy into General since it's not really working out to be a "Rules Question" :D
 
Jathro said:
I think our friend Krazy was intending to say... pizzazz. (Heck, I'm not sure I even spelled it right lol)
Oh, okay. I thought he was naming some kind of pasta I'd never heard of before. :p Pazaz Alfredo!
 
masterwoo0 said:
I was merely saying a slightly more tactful way that, "When you dont know a whole lot about what you are writing, you have tendancy to care less about the 'less important' details..."

I think I still managed to stay tactful... :haveaday_


oh? which of the writers lacks play experience? i'm curious to know.
 
purity said:
oh? which of the writers lacks play experience? i'm curious to know.

Hey... I'm just going by first hand knowledge from the Houston Shonen Jump, '05. If it's changed since then, I'll apologize, but I know that when I was Judging it, I personally asked a question of one of the people typing the report from a Feature Match, and was told "I dont play Yugioh" (I believe it was someone who played VS).

It's not my concern to take names (but I'd know him if I saw him), so I wouldn't be able to recall, but I have no reason to misquote or lie.

Needless to say, I wasnt impressed with the answer, nor was I actually impressed with that particular Jump, and I'll leave it at that, but I will say that it had nothing to do with the Officiating and the TO was as good as they get.
 
The two Metagame folks at Houston were Jerome McHale and Mary Van Tyne. Mary doesn't play YGO, but she's also an editor and uploader, not a writer. Jerome plays and still writes articles on YGO gameplay for Metagame. The only other person that was there who wasn't "local staff" was Ben Drago, but he's UDe staff.
 
i'd assume it was mary, the editor, you spoke to. she's not a writer, she was there doing on site work and lending assistance.

ALL of the event reporters on the ygo side play, and we are all level 3 judges -- jason, jerome, curtis, and myself. i'd also have to disagree with the assertion that any of us would care less about a topic we don't know much about. it's hard to get hired at metagame, harder still to keep the position, and even harder still to get event coverage work -- and we're all quite professional about it. amateur writers might be able to afford to slack off, but we can't and don't. i'm sure they all eagerly await your proffered apology. ;)

hopefully this clears things up for people who might have been misled about the skill set of my fellow writers and myself.

anyways, the articles are written to be readable, rather than exercises in game mechanics. the interpretation made earlier, that the sangan didn't destroy Tsukuyomi, was the correct one. we vary the language we use to keep the matches engaging to read, especially at events where there is a lot of match coverage, and the editors will occasionally vary it further. your best bet, if you're confused by anything you read, is to contact the writer -- we've all got email addresses that can usually be found at the tail end of our columns.
 
purity said:
i'm sure they all eagerly await your proffered apology. ;)
I'm sorry, but I fail to understand how a person who doesnt play the game, can effectively write about that which they don't know.

I am a writer. I am a Instructor. I am Certified in what I do, and HAVE been doing, for years (14, to be exact). It's difficult to be a Instructor for a Biomedical School, and even more difficult to make it through the School as a Student if your Instructor has a "laissez-faire" attitude towards his profession.

Articles dont write themselves. People do. There is more than enough time to "properly" describe the gameflow after proofing, and have it sound exciting, while maintaining the integrity of Game Mechanics. If someone ask a question of me about a game effect, and I describe it completely 180 out from how it is, I'm wrong, but the more people that dont know Im wrong, take what they have read as the truth. Those that read the article are interpreting the Mechanics described as "correct".

Professionalism means just that. No "time off".

If I write something, relating to the Theory and Operation of a Medical Piece of Equipment, and my theory is not sound, the result can produce a ineffective Technician, possibly with disastrous results. Professionalism means, I take the time to be factually correct with what I document to my Students and my readers who, for the most part, have no reason to doubt my expertise.

That should be no different for anything written by Metagame.

I dont demand perfection from Metagame, as I rarely visit the site. But, there are many who do, and take the time to read and absorb that which is laid before them. Obviously you have a viewership of dynamic proportions. I only have 200-300 students per year who will read anything I write. You probably get that many hits in an hour or less.

If professionalism is reduced to inacurracues being overlooked for sake of reporting, then how can that truly be labeled as a step above amateurism?

Okay, I guess this is the point where I apologize, but, I dont think what I said is less than correct. When you care about what you write, you take the time to "do it" right.
 
In general, your point has merit. In specific, it doesn't, because the Metagame writers all have Yugioh experience. Help us out, describe the person you talked to in Houston.
 
babyarm said:
In general, your point has merit. In specific, it doesn't, because the Metagame writers all have Yugioh experience. Help us out, describe the person you talked to in Houston.
I only remember two people who were involved with typing anything related to the feature matches. One was a female and one was a male who had short black hair.

The comment was the biggest memory I was left with, as I found it rather odd. Call it "first impressions" at my first Large Event.

I'm not trying to start trouble. I'm just relating what "I" experienced. That's called, again, an "Impression".
 
Well, the skinny guy with the shaggy dark hair would be Jerome. The heavyset guy with short dark hair is Ben, who may have been typing stuff, but who doesn't actually cover Yugioh.
 
Hi Woo. Jason here. Man, we just chase eachother around the internet, huh? :)

masterwoo0 said:
I'm sorry, but I fail to understand how a person who doesnt play the game, can effectively write about that which they don't know.

The staff member you spoke to, if it was Mary, was just onsite for editing purposes. I think she tried her hand at a feature match or two, but that's about it. She had years of reporting experience with other TCGs, but quickly realized how complicated Yu-Gi-Oh! feature match work was and then moved herself to just doing editing that day. This was a one-time thing, and though it wasn't a big deal, I feel I should point out that it has never been repeated. Everyone on our writing staff plays the Yu-Gi-Oh! TCG a great deal, and most of us are Level 3 judges in addition.

I will say that if you spoke to a male, who was doing event reporting, then Jerome must've just been ribbing you. :) We'll do that from time to time. "Noooo, I don't play Yu-Gi-Oh! It's only the source of my primary income! I'm a huge fraud!"

masterwoo0 said:
I'm sorry, but I fail to understand how a person who doesnt play the game, can effectively write about that which they don't know.

They can't. That's why all of our staff is exceedingly qualified, and if someone who can't produce manages to get onto Metagame, they don't last. Quality control is my job as Contributing Editor, and believe me, I am not lax. Go into the archives and look at how many writers only have 1-5 articles to their name on Metagame. Most of them parted ways with the site for reasons of quality.

masterwoo0 said:
Articles dont write themselves. People do. There is more than enough time to "properly" describe the gameflow after proofing, and have it sound exciting, while maintaining the integrity of Game Mechanics. If someone ask a question of me about a game effect, and I describe it completely 180 out from how it is, I'm wrong, but the more people that dont know Im wrong, take what they have read as the truth. Those that read the article are interpreting the Mechanics described as "correct".

If professionalism is reduced to inacurracues being overlooked for sake of reporting, then how can that truly be labeled as a step above amateurism?

I really don't understand what inaccuracy you're seeing here. His intent in attacking with Sangan was to destroy the defending player's monster. That intent failed: Sangan bounced, and Tsukuyomi went face down. I can use the term "failed" within this context because "failed" is not a keyword or codified piece of game terminology within the Yu-Gi-Oh! TCG game system or extended rulings. I don't see how this is a "180" as you seemed to describe it. Seems like everyone basically understood what was going on.

As for there being "more than enough time" for various things... I think you're making a generalization here about something you don't understand. We're actually under a great deal of time pressure to produce content on a live basis. Granted, this doesn't mean we don't use an editor: we do. We have an off-site editor who specializes in Yu-Gi-Oh! doing nothing but editing our articles all day long before she posts them. But if there's some perception here that we have all the time in the world to generate content, then it's a mistaken one.

I hope that clears stuff up!

-JDG
 
JDGloom said:
As for there being "more than enough time" for various things... I think you're making a generalization here about something you don't understand. We're actually under a great deal of time pressure to produce content on a live basis. Granted, this doesn't mean we don't use an editor: we do. We have an off-site editor who specializes in Yu-Gi-Oh! doing nothing but editing our articles all day long before she posts them. But if there's some perception here that we have all the time in the world to generate content, then it's a mistaken one.

I hope that clears stuff up!

-JDG
Hey, well said. And I will now issue a "Official Apology". I know about timelines and deadlines, and believe me, If I had the option, I would much rather be without both!!

I guess I stand corrected (but I did hear what I thought I heard at least!!! lol)!
 
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