Question, Looking for answer fast.

Fiction

New Member
Ok My opponent Chooses to leave his Main phase one. I Respond by activating Call of the Haunted. Can the turn player then go back and activate a spell Speed one effect from his hand before continueing into his Battle Phase?

Basically he has Mirage Dragon on the Field. Knowing traps can't be played durring the battle phase I wait until he opts to loeave his main phase giving me a chance to repsond before he leaves the phase. He wishes to go back and play heavy storm. Is this a legal move?
 
Bottom line, no phase ends until both players agree it ends.
When your opponent activated a card effect he's stated, "No, this phase doesn't end now"....when the chain resolves you both need to agree that the phase ends again...if not, it continues until you're both ready to move on.
 
Hmm, am I reading this right? So Player A says "I'm done with the Phase 1" and Player B says, "Before you go, I'm going to activate Call and Revive Wall of Illusion." At that point can Player A then say, "Oh, well then now I don't want to end my phase and I'll go ahead and play Heavy Storm now."

Is that right? If so that seems to really make things chaotic and kinda removes the "sportsmanship/fair play" angle of things.

I look at this with the whole priority issue where Player A summons Exiled, and says nothing. Player B says "Are you going to activate his effect?" and Player A says "No". Palyer B then says "Well okay then, I'm going to Trap Hole Exiled." At that point, Player A says "Wait wait, I'll go ahead and use his effect now." Is that legit?
 
no, but JD is right.

the phase doesnt end till both players agree that it is over.

so if player B, says they are going to activate something then you remain in the phase till both players agree.

you dont move any further untill you trully are done.

its why i get sick of people saying "DUring your end phase i will" etc... etc.. or stuff in general where they think you move on but you arnt at all.

now the priority question.

player B asked if they were and they gave the answer no. now they can chose to respond to the summon with Trap Hole, if they chose to, if they do Player A cant go and say they will chain to the effect becuase 1. its too slow, 2. they missed their chance to do it.

that is how priority should be played.

ask, all you have to do is ask.

Player A wants to move on to the next phase ask the opponent " Im done doing what i want during Main phase 1, do you have anything you want to activate before we move onto the next phase?" preaty easy and basic to remember. Not to mention it makes everything easy.

You know how annoying the GBA games are with asking questions? well we should be like that.
 
I'm with John on this one. It's due to the fact no one even declares their phases when they play. Because it takes up time, maybe so, but it also eliminates problems.


P1: "I'll leave my Main Phase 1 now to enter my Battle Phase."
P2: *P2 thinks and checks his field.* "At the end of you Main Phase 1 I'll activate my face down Call of the Haunted. Now we can go to your Battle Phase if you want."
P1: "Nah, I'll activate my Heavy Storm first."
P2: *cusses to himself in his mind and nods his head*

I don't know if a situation like that should be played out like that. Calling your game phases is so much more clear than just flying through them one after another. There's something in the first version of the rule book that everyone forgets it seems.

That rule is you MUST keep in a tight line of communitcation to your opponent at all times. This could calling your game phases. But we as judges know that players aren't going to easily adapt to that rule anyway. -_-
 
To put it simply, there is a response opportunity for every event. You can't change the fact that you passed priority before, but you can still get priority again. Nothing unsportsmanlike about that, unless you count when Ross Perot went into... You don't care, do you?
-pssvr
 
But everything isn't a landslide pausing only long enough for the response to an event either. It is a courteous game where both players get the opportunity to take actions, activate effects, allow the other player to take their actions and agree when things have been completed to the satisfaction of each opponent. We already have enough published restrictions about what happens when and how, we really don't need to go creating additional restrictions that don't exist in the game.
 
Back
Top