Results from my online tests

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So I passed my LV1 Rules Knowledge with a 92 and my Player Management with an 88. I know, they were open book, but I figured, I won't have open books at tourneys, just my brain, so I better start memorizing stuff. I'm going to bone up and get some street cred so I can take LV2, but is there anything else you guys can suggest? I'm definetly doing a lot of what the Netrep Guides say to do, but any particular rulings I should commit fully to memory (and don't say all, I have partial photographic memory, but I need it for Biology stuff)
 
The biggest thing to study and know would be Priority, chaining and game mechanics. If you get those down, then you pretty much have all you need...lol.
 
After helping with judge testing at GenCon Indy two years running I can tell you that the most commonly missed questions have to do with damage step and end phase questions....followed by continuous effects, especially where they occur in mid-chain.
 
It also helps to take a "small" break from playing and Judge a few Tournaments, since most people tend to try to apply their playing style when it comes to answering questions.

If you are someone who is used to playing a fast paced game that tends to casually drop things like, calling/changing Phases, it has a tendancy to burn itself into memory. The old addage, "Practice as you Play", is very important, since its much easier to do something naturally, than to have to think about it when the situation arises. "Sloppy is, as Sloppy does."

If you find yourself unable to do without the game, at least try to use proper playing habits. It may sound corny, and frustrate your opponent to no end (as he may start to think you are trying to be a funny anime character), but it will get you in the proper frame of mind when it comes to dissecting complex Chains and resolving effects that occur at certain phases of Game Play.

Remember, even if you dont have a card like Messenger of Peace face-up on the field, your opponent may still have a card effect that can be, or, can ONLY be activated in the Standby Phase, so you will NEVER just go from the Draw Phase to Main Phase 1, unless an effect removes or skips that particular phase.

Im sure my fellow Judges here can attest to the fact that many times, you will witness a player draw a card, and go directly to their Battle Phase without a word. Again, a fine example of sloppy play, which can come back to haunt you as a Test Taker if you fit this profile.
 
I'm the type of player who thinks about each step. I don't mention Standby phase, but I mention the others. John, I've had it in my mind to memorize the mechanics of the Damage step for awhile, it's just getting down to doing it. skey, priority and game mechanics are definetly something i should perfect. my understanding of chaining is pretty good. so in recap, master the damage step, priority and the game mechanics, and i should be good, eh?
 
Congrads on passing your two tests! Another Iowa Judge to add to the list of possible judges I can work with at events! Mwuahahah!! =)
 
*raises hand*

Question: What exactly defines a "game mechanic"? Because I was under the (evidently false) impression that a game mechanic was just basically any defined facet of a game...



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A game mechanic is a rule or set of rules intended to produce an enjoyable set of outcomes in a game.

But wouldn't that mean that the term "game mechanic" is all-inclusive, and that if you know the game mechanics, there's nothing else to know? :huh
 
-how effects resolve in the standby/end phase (look up mirage of nightmare vs. imperial order)
-triggered continuous effects and how they interact during a resolving chain
-mandatory effects/optional effects, how they differ, and how they interact with one another when triggered simultaneously
-substeps within the damage step
-how to indentify what kind of effect an effect monster is (trigger, trigger-optional, multi-trigger, continuous)
-costs (and the differant kinds)
-chains, complex chains, and non-continuous effects that triggerduring chain
-summon negation
-bait doll
 
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