State of the Metagame Address

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PerfectZelgadis

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::prepares for the firestorm he's worried he'll unleash::

I've noticed over the past several months that the metagame has made great leaps and bounds since the release of the most recent Advanced format. With BLS and Pot of Greed ripped from our hands, we were forced to find new decks and fill ins to create the new metagame. Everyone hailed this as the death of the cookie cutter, but I hate to tell them, but they were wrong.

While the loss of Tribe and BLS made theme based decks more playable, how many of those have seen serious sucess. I'm not talking about local level success either, I'm talking about SJC Top 8 success. SJC Atlanta was a tribute to the last format, due to the fact that no one had time to fully develop new decks. At the following SJC Warrior Toolbox and Soul control were dominant. Chaos Dominated after that, and then Chaos Hand control dominated.

Noticing what I have over the past several months, most decks are based on generating card advantage. And most of us (including myself) are falling back on removing my opponents options. Everyone is running hand control. The current cookie is based on Mystic Tomato turning it into either Spirit Reaper, or Don Zaloog. I'm just as guilty of this as anyone.

Personally, I only see one way to fix it. Tech. We need good tech to deal with the future of the Metagame. I'm pleading, let's rise up and kill the cookie, and therefore new decks. Good luck COG.
 
The only thing I personally have to say is... hasnt this same discussion been brutalized in numerous other threads, to the point of them being locked?

Tread lightly....
 
it does seem like a lot of tension has built up in the last few weeks, here. If it helps, everyone can yell at me. Im thick skinned. :p Rather than saying "you [this or that]" try saying "squid [this or that]"

I don't see a current way to simply eliminate online netdecking of ideas that have proven track records for wins and consistency. The changes proposed by a ban list could conceivably be altered on a more frequent schedule, but that theory aside, what true measures could be put into place that would defeat the current models, without simply becoming the next model themselves?

if rfp swarming via Return from the Different Dimension is the issue then you have to consider the option that will disrupt that advantage.
1. you could try and prevent the trap with things like A Team Trap Disposal Unit, Prohibition, Nobleman of Extermination (not my fav)
2. you could use a higher spell speed effect that takes care of the sudden rush. BTH and TT are common favorites, while basic stallers could also be used to waste the effect.

Now against rfp effects like those found in Warrior variety, things can be more difficult. Situational cards like Disappear and Big Burn are not ideal when facing Strike Ninjas. And they hardly consider DDWL and Assailants. Because Field presence and these monster effects play such a big part of today's game, Skill Drain could really provide problems.

What I don't like about that is that it really promotes a lot of Beatdown strategy and high monster removal. That's not exactly anything new, is it?

Personally, I have been focusing on a deck that is specifically aimed at countering rfp strategies. I love rfp, and with the recent interest of the mainstream, it seemed to make sense to develop an alternative, as well as a counter.

So, I have been using Necrovalley. Not a Gravekeeper deck, mind you, but Necrovalley as an integral tech effect. The whole synergy of the deck must reflect this though, and that requires that I limit the amount of effects that I use, requiring Graveyard focus.

Till then the state of the metagame remains the same as always: a state of confusion.
 
Most of the decks that people see at events usually are competitive decks. They use cards that other people use because they want to win. The constant search for new hot tech is an endless search. What a lot of people don't realize is that there's many already existing cards that people don't really consider using in certain ways. Such as using Jar of Greed to absorb Mobius the Frost Monarch, Heavy Storm, Dust Tornado, Mystical Space Typhoon, etc. and turn their advantage against them.

People don't think much about Des Feral Imp. However, Chaos Sorcerer, Cyber Dragon, Mobius the Frost Monarch, Flip Effects, and Spell/Trap cards. It's one of the most well-rounded Flip Effect monsters in the entire game. Yet it isn't really used. You have cards like Magic Drain that don't get much play for whatever reason they might have; yet you see decklists with twelve to sixteen Spell cards on average.

The current format isn't really that bad, just requires the players to do a little digging to find cards with lots of potential. Fault isn't necessarally placed on the lists, but rather than on the players.
 
The constant search for new hot tech is an endless search.
Umm... umm... Ok... umm...

I think that one day, Otohime + Light of Intervention + Ninja Grandmaster Sasuke will pwn. This is because of versatility and control. Sure, it's a 3-card combo. But any 2 of those 3 will make a decent control combo to keep your opponent on their toes until you draw the third, and then BAM! So many monsters rely on 1 of 3 things:

1. Flipping (canceled by Light)

2. Being destroyed by battle (canceled by the combo-ness)

3. Being able to out-ATK other monsters (canceled by Ninja's effect)
 
What I really don't get is how people complain about things being used so much. If things are being used so much then you know what to expect. If you know what to expect than "if" you're capible of finding cards or already used cards to be used in different ways - which counter the meta - then all the more power to you.

I've used Jar of Greed in combination with Bottomless Trap Hole against Tribute Summoned Mobius the Frost Monarch. Just chain the cards to Mobius's effect and I perform a 3:1 overall advantage over my opponent.

I've even seen Airknight Parshath and Mefist the Infernal General on the field using a Robbin' Goblin. The person used Cold Wave, shut down the opponent's Widespread Ruin and Sakuretsu Armor to have their Spirit Reaper to busted up from two attacks, they lose a good amount of life points, three cards in hand, and suffer even more with their opponent getting to draw from Airknight's effect.

A lot of the cards people discourage others from using actually still work in the meta. You have to build your decks' strategy behind compensating those weaknesses and exploit your opponent's strengths into becoming weaknesses.

Such as using three Blast with Chain with Airknight Parshath and Mefist the Infernal General when Cyber Dragon or Mobius the Frost Moarch are summoned.

The cards are already out, it just takes a mind to mold them in such a way to counter the meta as much as possible. That I believe is the strongest problem with the players in this format.
 
The complaint comes from the competitive spirit. It does indeed get boring to play the same hum drum decks over and over again. It wold be nice to sit down to a dule and not know what to expect. Is my opponent going to be running Spellcasters or Insects? Will he have a control deck with Convulsion of Nature or a deck out deck with Needle Worm at it's heart? Variety is the spice of life. But some people prefer Bangers 'n Mash for every meal rather then a blackened Kielbasa.

Not knowing what to expect is kind of nice, but it actually pigeonholes you a little bit as well, since now you HAVE to run certain counters to the Meta. Your not allowed to expand too much because you know your going to run into that Mobius every duel.

Now you know what would be nice? A mass movement from a large group of players who force the meta in a different direction. Wonder where we could get a mass group of players to do that? Hmmm...
 
Wonder where we could get a mass group of players to do that? Hmmm...
This sounds suspiciously like a short story you wrote once...

I think, though, that there's a problem with the idea of teching hard to push the meta in a certain direction. That problem is the wedge.

HUH? Yup, the wedge.

How many of you were constant BattleBots watchers throughout all the seasons? Oh, yes you were, don't lie to me. And you know that many people kept insisting the "wedge" weapon was boring, cheap, and simple. They said they were gonna pwn wedges with uber counter-weapons like the lifting arm, the spinning axe, etc. And sometimes, they did. But not all the time. Why? Because wedges are so cheap, they leave time and money left over for other parts of the robot besides the weapon. People found building a good wedge so easy that the wedge bots generall had better motors, better wiring, and more effective inner framwork than fancy bots. By simplifying the attack mechanism of the robot, builders increased consistancy and efficiency. Sure, every once in a while someone would dominate with an unusual weapon. But only in the beginning. When it came down to the bitter end and the robots were pushing and shoving rather than doing tactical junk, the wedges ALWAYS won.

CC = wedge
 
In my mind the "wedge" is the exact opposite. BIG MONSTERS is always the way people go. Big fancy monsters with lost of bells and whistles and money. The wedge is the cheap stuff you don't even give a second glance, until sombody proves gives them a chance.
 
Digital Jedi said:
In my mind the "wedge" is the exact opposite. BIG MONSTERS is always the way people go. Big fancy monsters with lost of bells and whistles and money. The wedge is the cheap stuff you don't even give a second glance, until sombody proves gives them a chance.
BIG MONSTERS.

NOT e_l.a_b=o[r_a,t`e , , c+o+^m#b:eek:'s
 
lol, wedge=Yata Garasu; wedge=Magical Scientist

But none of this is new. No one should be surprised, nor give it much thought. Back when Yata was around, people complained non stop; Scientist FTK?, more complaining; Chaos Emperor Dragon, bigger complaining; TER/Scapegoat decks, still complaining;

It really doesn't change much, if you think about it. Whether or not the complaints were justified then, or now, there will always be one faction or another that remains unsatisfied by the current affairs of things. (looks at the value of the dollar *sigh*)

while having lofty ideals is nice, when was the last time someone formed a team to physically manhandle a tournament, and every member played a ...idk, Plant deck of some kind. Or a whole Forest theme, where one had Plants, another Insect, another Beast, another...*shrug*

with effort and overwhelming numbers, the statistical odds are that the team would place higher than individuals who attempted to storm the fortress all on their own.

Now, if you will excuse me, I need to run off and check on the Lair and all those Fiendish Duelists ;)
 
Hey i loved the scientist, he was my pal in games. :D

Man i cant even remember how many games i won with my little buddy. he always saved the day for me :D
 
i just thought of this combo reading this thread (don't think i'm the first to think of it though) but not fully sure if it would work. i'm thinking it would from what i've heard about how Final Attack Orders works, but yeah just have Final Attack Orders out and just hit there monsters with Winged Sage Falcos, it gets rid of searchers and u don't have to send their monsters to the top of their decks plus its also just a 1700 beat stick
 
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