VWXYZ-Dragon Catapult Cannon
LIGHT/Machine/********
"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
ATK/3000
DEF/2800
Rulings:
-This card's first effect is not optional. If the opponent has any cards on their side of the field, you must use this effect during your turn. This effect targets and can be chained to.
-If you select to remove a face-down Spell or Trap Card, and the opponent activates it in a chain, the card will still be removed from play after it resolves.
-This card's second effect targets the monster you attack. It is a Trigger Effect that activates when you declare the attack, and it can be chained to.
-If you attack a face-down Attack Position monster and activate this card's effect to change its Battle Position, the monster will be changed to face-up Attack Position. If it has a Flip Effect it will not be activated, as stated on the card.
-Once properly Summoned by the method written in the text this card can be Special Summoned from the Graveyard with effects like "Call of the Haunted" or "Re-Fusion".
As EEN week rolls onwards, we come to the beautiful masterpiece of card-advantage (or disadvantage, as it may be in some instances) that is VWXYZ-Dragon Catapult Cannon. The level stars and DEF values in the card text above may be a little off, but after you get past 7 stars and 2500 DEF, you are basically just extra meat. So, yeah. Sorry if their wrong, but you get the idea: He's really hella big.
And there is a reason Mr. Veewackzi is a little large for his age. He is composed of not one, not two, but FIVE seperate pieces. The chances of you getting him out to begin with is rather slim, but should you get him out (and find a way to keep him in play or recured) you are GOING to win the game. What made Envoy so powerful? Infinite card advantage. This guy does all that stuff...and still rampages out the gates with a behemoth ATK of 3000. Oh, and he negates flip-effects. Oh, and he also hits S/T's with his effect. And...well, you get the jist of it. He's a crazy mad card advantage, life point eating, magician negating, Jujitsu raping machine.
However, that is the silver lining. Here comes the rain (doodle-oodle-doot-doo...here comes the rain, baby...). Five monsters. Count 'em five. Do you know what that means? That means you are giving up a FULL FIELD of monsters to fuse out TWO other monsters, and then fusing THOSE two together to finally bring out VWXYZ-Dragon Catapult Cannon. Chances are you are probably wining already in that sort of situation, and that is a lot of extra effort (good thing he's so sexy, eh?). The only way this is going to hit off, is if you have already gotten each of the pieces removed once already (by...I don't know...fusing them out once before?), then RftDDing them back so you can fuse them AGAIN and pull out Captain Planetcrusher. But once you get him out, he WILL produce enough continual advantage to win the game...supposing he doesn't get Bottomlessed.
Okay...let's do a quick overview of him to wrap this up:
1) Hella tough to pull out. You'll rip him out of the fusion deck once a century at most if you don't build the deck correctly.
2) Game breaking effect. And you though Envoy was broken...
3) RECURRABLE!!! Holy buhjeezus...this guy is the ONLY V2Z fusion that comes back from the land of the dead (or rusted in this case) for Round 2 (though, by the wording it seems that VW may also be recurrable...). And that is good. Very good.
4) Crazy big ATK/DEF stats. No one's going to be besting him in battle. Except for Lily. But she's dumb, so doesn't count.
5) Long name. It took me a LOOONG time to write this review. I was originally slated for Tuesday, but every time I started reading his name I got bored around the first "T" in "Catapult." And the effect is really long, I felt like Relinquished was making fun of him for having too much text. Poor guy...
Traditional: 5/5 He's a fusion. No reason NOT to run him I suppose...however, it really isn't fair to rate the card individually if the entire deck isn't viable. And this really isn't in Traditional. Then again, very few are.
Advanced: 5/5 Same reason. However, the deck is MUCH better here, seeing as Get Ride! (Roll Out!...ew) has recently been released, and that makes Union decks actually possible now. I would kindly like to point out, though, that he isn't a "Main-Goal" of the deck. He is just a great finisher that is nice to pull out every once in a blue moon.
Sealed: 0/5 You will never ever ever ever ever pull him out. Ever. Pass him on in draft, and just cry in sealed.
Voltron.
Darn. Couldn't make it through the review without a trite, overdone, old cartoon reference could I...
LIGHT/Machine/********
"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
ATK/3000
DEF/2800
Rulings:
-This card's first effect is not optional. If the opponent has any cards on their side of the field, you must use this effect during your turn. This effect targets and can be chained to.
-If you select to remove a face-down Spell or Trap Card, and the opponent activates it in a chain, the card will still be removed from play after it resolves.
-This card's second effect targets the monster you attack. It is a Trigger Effect that activates when you declare the attack, and it can be chained to.
-If you attack a face-down Attack Position monster and activate this card's effect to change its Battle Position, the monster will be changed to face-up Attack Position. If it has a Flip Effect it will not be activated, as stated on the card.
-Once properly Summoned by the method written in the text this card can be Special Summoned from the Graveyard with effects like "Call of the Haunted" or "Re-Fusion".
As EEN week rolls onwards, we come to the beautiful masterpiece of card-advantage (or disadvantage, as it may be in some instances) that is VWXYZ-Dragon Catapult Cannon. The level stars and DEF values in the card text above may be a little off, but after you get past 7 stars and 2500 DEF, you are basically just extra meat. So, yeah. Sorry if their wrong, but you get the idea: He's really hella big.
And there is a reason Mr. Veewackzi is a little large for his age. He is composed of not one, not two, but FIVE seperate pieces. The chances of you getting him out to begin with is rather slim, but should you get him out (and find a way to keep him in play or recured) you are GOING to win the game. What made Envoy so powerful? Infinite card advantage. This guy does all that stuff...and still rampages out the gates with a behemoth ATK of 3000. Oh, and he negates flip-effects. Oh, and he also hits S/T's with his effect. And...well, you get the jist of it. He's a crazy mad card advantage, life point eating, magician negating, Jujitsu raping machine.
However, that is the silver lining. Here comes the rain (doodle-oodle-doot-doo...here comes the rain, baby...). Five monsters. Count 'em five. Do you know what that means? That means you are giving up a FULL FIELD of monsters to fuse out TWO other monsters, and then fusing THOSE two together to finally bring out VWXYZ-Dragon Catapult Cannon. Chances are you are probably wining already in that sort of situation, and that is a lot of extra effort (good thing he's so sexy, eh?). The only way this is going to hit off, is if you have already gotten each of the pieces removed once already (by...I don't know...fusing them out once before?), then RftDDing them back so you can fuse them AGAIN and pull out Captain Planetcrusher. But once you get him out, he WILL produce enough continual advantage to win the game...supposing he doesn't get Bottomlessed.
Okay...let's do a quick overview of him to wrap this up:
1) Hella tough to pull out. You'll rip him out of the fusion deck once a century at most if you don't build the deck correctly.
2) Game breaking effect. And you though Envoy was broken...
3) RECURRABLE!!! Holy buhjeezus...this guy is the ONLY V2Z fusion that comes back from the land of the dead (or rusted in this case) for Round 2 (though, by the wording it seems that VW may also be recurrable...). And that is good. Very good.
4) Crazy big ATK/DEF stats. No one's going to be besting him in battle. Except for Lily. But she's dumb, so doesn't count.
5) Long name. It took me a LOOONG time to write this review. I was originally slated for Tuesday, but every time I started reading his name I got bored around the first "T" in "Catapult." And the effect is really long, I felt like Relinquished was making fun of him for having too much text. Poor guy...
Traditional: 5/5 He's a fusion. No reason NOT to run him I suppose...however, it really isn't fair to rate the card individually if the entire deck isn't viable. And this really isn't in Traditional. Then again, very few are.
Advanced: 5/5 Same reason. However, the deck is MUCH better here, seeing as Get Ride! (Roll Out!...ew) has recently been released, and that makes Union decks actually possible now. I would kindly like to point out, though, that he isn't a "Main-Goal" of the deck. He is just a great finisher that is nice to pull out every once in a blue moon.
Sealed: 0/5 You will never ever ever ever ever pull him out. Ever. Pass him on in draft, and just cry in sealed.
Voltron.
Darn. Couldn't make it through the review without a trite, overdone, old cartoon reference could I...