cameron2010 said:Obviously, if many people are still complaining about cards that should be taken out of the ban list, then obviously they may not that good of a duelist. Cards are banned because, they have relatively no drawbacks, cost, or little consequence associated with them. First and foremost, theme decks consisting of monster types were long before the Structure Decks.
For the most the new Structure Decks should only be played, as decks. It is better to have a format in which they allow beginning players, to play the structures. As for the ban list, Breaker does not need to be banned, its not even that great. People are forgetting about the counters that can easily be used against it, such as Solemn Judgment, and trap Exhausting Spell. Tribe had to be banned to allow monster type decks, to be existence, and it had a cheap, easily affordable cost to destroy monster types.
Limiter Removal should be unrestricted. Cyber Dragon does not need to be restricted. In addition to that, you will need 3 Cyber's for the Fusion, even with the substiitute in SOI. What players need to do is to learn how to play their cards more wisely and effectively, so that the one turn kill with Cyber End Dragon, does not happen. After a while it losing does become your fault. The fact that a player, can draw two random cards, without a consequences is broken enough as is.
D.D. cards are overrated as is. And if players were using their brains, then they would have known that the removal ability can also serve as a disadvantage to the owning player.
Mirror Force should be unbanned. Dark Hole and Heavy Storm should be banned. Snatch Steal should be banned, because it can really easily be played as another Change of Heart, since the card can be tributed, Falling Down has the same problem. Ring of Destruction is a matter of timing when played, and should be unbanned as well. Remember both players lose life, it may not always happen with the Barrel Combo, depending on if they draw the card. As long as a card has no consequences or little drawbacks, then it should be banned.
With Graceful Charity, if a player takes out two cards from their starting hand of six cards, and draws two more cards with Pot of Greed, it allows a player to get five cards from their deck, that greatly thins out the player's deck, just like Mirage did with no consequence and increases their chances for victory too easily. Remember, that there is about 2.5% chance for each card in a 40 card deck. Now imagine you going first, and doing the same Pot and Graceful Combo with the starting hand.
In the starting hand you have six cards, and yours odds of victory are 15%. After playing the Pot and Graceful Combo, by getting exactly five cards from your deck you get a 27.5% drawing your need, and obtaining victory. After playing a D.D. Capsule, probability of victory increases by 30%, at that point you deck is thinned out by almost a third, now imagine that with Mirage of Nightmare.
Hopefully, this will help people appreciated, the great depths of strategy in the TCG, as well as the difficulty of attempting powerful one-turn kills with Power Bond are harder than people think.
There are plenty of cards to thwart the main threats with many Top-Tier decks. (Clue: Many of these cards are commons, if you just look hard enough, instead of complaining about losing). It is unfair to say a card should be banned, just because so many people are playing that card. If you want to know some alternatives, to many of the dangerous cards, I'll be more than glad to lend my advice.
I have to disagree with the majority of that post. Breaker the Magical does need to be banned. He is slapped silly into every Deck imaginable. You speak about counters, but have you forgotten no one uses crap like Exhaust Spell. That would be like me slapping De-Fusion in my Deck just because of the off-chance I run into someone using Fusions. The majority does not use counters to begin with like that. Solemn Judgment would be the widely used one for its negate all nature, but even most would not want to give up half of their Life Points in order to use it. The ban list is not just dictated by:
cameron2010 said:Obviously, if many people are still complaining about cards that should be taken out of the ban list, then obviously they may not that good of a duelist. Cards are banned because, they have relatively no drawbacks, cost, or little consequence associated with them. First and foremost, theme decks consisting of monster types were long before the Structure Decks.
If you look at the ban list you would know that. Where does Butterfly Dagger - Elma fall into that? It does not. Sure it may have been a great 300 ATK Equip Card that always came back to your hand, but it was not the card itself that needed banning but the fact it comboed with some deadly results, like OTK stuff. There are cards to counter any Deck, but is anyone using them? No. You are going under the assumption every Duel you have will always have a complete Deck to counter it, which is just silly. People build their Decks as best as they can to counter as much as they can without being exessive in it. To say we already had cards to combat say Dark World or Gravekeepers and so on it just a moot point. No duh, but most know or do not know or just plain do not care. Why would we want to use a subpar card to counter something we may or may not go against on a daily basis when we could use the better all around stuff?
Limiter Removal had to be restricted. If you cannot grasp that you must really have no idea what the meta-game would have been like, giving Cybernetic Revolution gave us a boost in Machine-Type. Limiter Removal is by far one of the CHEAPEST ways to win a duel. How cool is it to get 2-3 weak little machines out, like the VtoZ parts and just use 3 Limiter Removals in the Damage Step? Limiter Removal being at 1 was a hit to Machine-Type Decks, but they have enough to counter it and move on.