I don't know if you realize how little power Tribe-Infecting Virus has in this format. Managing your hand is a big issue and if you're looking to counter D.D. Monsters even more then sure enough it will counter the most commonly used monster type in the game - warriors monsters. It's not really game ending and it isn't really that broken. Sinister Serpent doesn't make Tribe good nor does it make it broken. The fact that Tribe even got banned was the large amount of Zombie, Warrior, Fiend, and other tribal decks being used.Tiso said:Twig, that is the thing. The game did not need overpowered to broken cards, like D.D. in the first. It is the same Reasoning that we need even more broken or overpowered cards to maintain them, like Dark Hole. We needed Dark Hole because we do not have much in the department of mass monster removal, given how easily certain decks love to lay waste to things. Nobleman of Crossout is staying at one for the TCG. We do not have any of the other cards to justify it going back to 2. Tribe-Infecting Virus was game ending and broken. He will not be coming back and if he does, do not expect people to slap him in without their SiniSTAR since we know that little snake is not coming back.
Cards that are broken are needed in a game reguardless. Without some one-sided cards; this game would run very slowly. Cards like Fiber Jar should have had a "once per Duel" restriction in the effect like Twin-Headed Behemoth has in it, that way you can include other viable strategies in your deck.
In this format Tribe is more of an Anti-Meta card. It counters the "toolbox" monster selection that's splashed into decks; however, I will agree that Tribe-Infecting Virus isn't necessary in this format just yet. I might in a couple seasons. Sinister Serpent could come back. It was an "ok" card at best and didn't really hold much use in a deck other than Enemy Controller's second effect or for discard fodder. Honestly, double Night Assailant was much more effective than the green little snake ever was. The fact that Sinister Serpent won't ever return "if" Tribe returns. It makes the card's "brokeness" as you put it weaker. There's always solutions to cards like Tribe and Sinister. That solution would be not to bring them back at the same time.
In a meta that's heavy with Dekoichi, Magical Merchant, and other flip effect monsters or defensive monsters; Nobleman of Crossout becomes a nice choice to semi-limit again. We don't have Shield Crush (Japanese card) yet. With the average trap selection, you're seeing Sakuretsu and Widespread in large multiples being used. So you might be saying Crossout doesn't need to be left alone, why? Your Mystic Swordsman LV2 or Drillroid is going to hit Sakuretsu Armor or Widespread Ruin most likely. Not to mention people still use Enemy Controller in multiples as well as the single Book of Moon. Even Zaborg the Thunder Monarch gets main boarded here and there to help with that aspect. I just don't see your logic behind how Crossout shouldn't be semi-limited. As from what I've got in your comment about Crossout needing other cards to come out for it to merit returning to two doesn't add up.
If multiple decks contain multiple flip effects and it becomes a very powerful and viable deck concept to use. Then one would think the logical approach to this would be to semi-limit Crossout again. <shrugs> Just my opinion anyway. I'm not looking for acceptance; just readers. =P
Note: I'm assuming no one is taking me seriously when I disagree with you. These are opinions and everyone has their own opinions on how the Advanced Format lists can be changed. Expressing those opinions maturely and civilized shows professionalism. Getting angry in this kind of discussions is very easy to do; so don't assume you're being insulted when someone disagrees with you. Last thing to keep in mind is that this Note isn't directed towards any one individual or party(s).