Blockman DPK-ENSE1 - How to use it's effect?

I've just seen this new card on RONIN as I am sure a lot of you have already and I am a little puzzled by it's effect.

Blockman
Effect Monster (Rock / EARTH / 4 Stars / ATK 1000 / DEF 1500)
By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field. These tokens cannot declare an attack.
My question is, how long does this card have to be on the field before it can split into two, one or two turns. Plus does it count yours and your opponents turns together or just your own and can you use Pyro Clock of Destiny with it's effect. For the latter I am guess no because the cards it can work with create a condition on the field, where I guess this effect is kind of continuous and ignition based?
 
I would think that the numbers of turns count as both your opponents and your turns. The text doesn't specify the number of YOUR turns that the card has been face up on your side of the field. As far as Pyro Clock of Destiny, I would think that this would also count towards the number of turns required by Blockman's effect. Anyone else have an opinion?
 
I'm guessing that since it doesn't say when you count the turn (Standby, Battle, End) that it would be End Phase. In other words, every time you end your turn, that's 1 turn for Blockman's effect. But again, that's just a hunch on my part. I guess we'll have to wait for an official ruling.
 
I am sticking with Jathro. But still, would be no surprise if they would make it both players' turns. Main reason why it should be your turn, is because it otherwise actually becomes a bit easy to full your field with it.
 
'Blockman''s effect also counts the turn in which it was summoned/flipped face-up, so if you tribute it during the turn it's summoned, you get one Token, if you use the effect during your next turn, two Tokens, and so on.
this effect only counts its controller's turns.
also, you can't use 'Pyro Clock of Destiny' on 'Blockman' (as Raijinili stated).
 
Cropz said:
'Blockman''s effect also counts the turn in which it was summoned/flipped face-up, so if you tribute it during the turn it's summoned, you get one Token, if you use the effect during your next turn, two Tokens, and so on.
this effect only counts its controller's turns.
Source?

And no, you don't need to post a source every time you say something. But I'm asking for one right now.
 
Hang on there, Cropz. Are you saying that I can summon Blockman, Tribute him away that same turn, and get a token via his effect? That doesn't seem right considering he hasn't been on the field for a turn. I would think if you summoned him he would have to wait until your next turn in order to get his effect off.
 
Raijinili said:
Source?

And no, you don't need to post a source every time you say something. But I'm asking for one right now.

JERP?
I'd think you check it.
(I know it's not official, but it's the best we have until Konami says something).
 
Cropz said:
'Blockman' doesn't count turns.
like 'Wave-Motion Cannon' (which DOESN'T count Standby Phases), when you activate the effect it looks back to see how much time it has been on the field, and works accordingly.


"Rockman:
By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field. These tokens cannot declare an attack. "
So it counts turns.

"Send this card on the field to the Graveyard during your Main Phase. Inflict damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card's activation x 1000 points. "

So it counts standby phases.

And for it to look back, it has to count them..
 
Chillout1984 said:
Wave-Motion Cannon counts standby phases, that's why it doesn't work on it.
Yes, I forgot about that.

Anyway, there are two things up with the Japanese text.

First of all, it specifically has the phrase "Your turn(s)" on it.

Second, it says "The number of turns on the field", rather than "The number of turns past".

Third, it says "equal to the number of your turns on the field", so it doesn't count down/up on turns, but rather sees them as "did you exist this turn? yes. did you exist the turn before that? yes". So Pyro won't work on it, because it's not counting turns but rather looks at the turns when the effect is activated. This is the same as some other cards.

Fourth: shut up about the two things. I just thought of the third afterwards.
 
Yes, I forgot about that.
*bookmarks this page* THAT doesn't happen often. :p

I'll have to agree with Raij here. I think it must count only your turns, and you must complete a turn for it to be counted. <--Complete being the operative word.
 
Jason_C said:
*bookmarks this page* THAT doesn't happen often. :p

I'll have to agree with Raij here. I think it must count only your turns, and you must complete a turn for it to be counted. <--Complete being the operative word.
I forget about a lot of things.

And I didn't say that you needed to end the turn. I said that it looks at the number of turns it existed, not the number passed.
 
If someone asks you to count to ten, do you say:
A) 1,2,3,4,5...
B) 0,1,2,3,4,5

The answe would usually be A.

And in this game when you are asked to count you start at one.

It is the turn you summoned Blockman... did Blockman exist this turn? Yes it did, therefore it can summon one token if tributed the turn it is summoned.
 
Raijinili said:
Yes, I forgot about that.


Anyway, there are two things up with the Japanese text.

First of all, it specifically has the phrase "Your turn(s)" on it.

Second, it says "The number of turns on the field", rather than "The number of turns past".

Third, it says "equal to the number of your turns on the field", so it doesn't count down/up on turns, but rather sees them as "did you exist this turn? yes. did you exist the turn before that? yes". So Pyro won't work on it, because it's not counting turns but rather looks at the turns when the effect is activated. This is the same as some other cards.

Fourth: shut up about the two things. I just thought of the third afterwards.

even if there are some minor changes in the text, the way the card is supposed to work never changes, and the japanese text is more accurate on that matter.

Chillout1984 said:
"Rockman:
By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field. These tokens cannot declare an attack. "
So it counts turns.

"Send this card on the field to the Graveyard during your Main Phase. Inflict damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card's activation x 1000 points. "

So it counts standby phases.

And for it to look back, it has to count them..

it'll only count the turns when the effect is activated, it doesn't have a counter on itself that continuously changes.
 
Cropz said:
even if there are some minor changes in the text, the way the card is supposed to work never changes, and the japanese text is more accurate on that matter.



it'll only count the turns when the effect is activated, it doesn't have a counter on itself that continuously changes.
Finally someone recognizes this, it's frustrating hearing people talk about WMC as if it actually has a live counter mechanic.

The simplest way to explain it is to compare it to easier effects like Ceasefire, the calculation of damage (for Ceasefire and WMC) is done when the damage effect resolves.

The same would apply to Blockman.
 
Hopefully we will have some sort of ruling because people all seem to be confused by this just as much as I am. I think I will see if anyone at Upperdeck and Konami has any idea and write the response here, unless you have done something already.
 
Back
Top