patrickcampbe21
New Member
I'm currently making a goblin deck and was wondering if there is anyway to use Cold Wave and Skill Drain during the same turn or would I have to had activate skill drain prior to the turn I activate cold wave?
ygo doc said:When Konami/UDE use the word "play", that also includes manually activating an effect. Check the old Netrepâ„¢ files.
doc
The Spell Cards brought to the field by Destiny Board are not being played, which is why they cannot be chained to when Destiny Board is Triggered. Its just the same as having Chain Energy out, and a monster being Special Summoned by the effect of Cyber Jar. You dont pay for the monsters summoned to the field because it was by the effect of a card already ON the field.densetsu_x said:Actually I was thinking about this, and this case is different. Cold Wave prevents a Spell/Trap from being played or set (essentially putting a Spell/Trap on the field). Destiny Board puts a Spell Card on the field which would violate the state that Cold Wave set up.
I don't see a reason why any already face-up Spell/Trap could not be used. After all I'm neither playing nor setting a card... merely activating an effect (to which Cold Wave says nothing about that).
We all did.Entropy said:Or, you could have just looked at the rulings.
"¢ "Cold Wave" will prevent the effect of "Destiny Board" to bring a Spirit Message to the field for the turn "Cold Wave" is activated.
Jason_C said:Yeah thanks, just when I was getting ready to pull out my list of fallacies on woo0, you had to go and make it so ... simple. =/
XD