Curse of Anubis

Sarothias

New Member
Quick question, can Curse of Anubis be used in the damage step, or is it only quick play spell/trap cards that modify atk/def ratings be activated?

Thanks
 
DimensionalWarrior said:
Place your bets :D! One dollar to "Can't" :D

I think this would be another "Konami said so"...

One Harpie Lady (Harpy! Harpy dang you!) says that it can. ;)
Of course, I bet that because I have a lot of them, and knowing Konami, it will be another "nope, can't do it, 'cause we said so, nyeh".
 
i think that the only reason you cant activate it in the damage step is because it changes positions and causes a replay. you cant play call of the haunted or enemy controller in the damage step either, can you? nope. so i stand firmly by my decision:

You CANNOT activate CoA in the damage step!!
 
chaos general said:
i think that the only reason you cant activate it in the damage step is because it changes positions and causes a replay. you cant play call of the haunted or enemy controller in the damage step either, can you? nope. so i stand firmly by my decision:

You CANNOT activate CoA in the damage step!!
Since when does changing battle positions cause a replay? Currently, the ONLY posted, official cause for a replay is the number of monsters on the side being attacked changing. That's it.

Why do people keep saying that changing battle positions causes replays????
 
My opinion is that CoA should not be allowed to be activated during damage step for one simple reason:

The card does not say "negate the attack." the attack already occured and we have moved on to damage calculation.

For instance, if Player A's summons a Kinetic Soldier attacks an opponent's face-up attack mode DDWL. The opponent's chooses not to respond to the attack. Player A, in the damage step, chooses to activate Limiter Removal and then another Limiter Removal. Player B, then activates Curse of Anubuis in hopes of reducing damage.

So, now, how do we resolve this chain??

Was there an attack?

Do we caculate damage against DDWLs ATK or DEF?

What mode was she in at the time of attack?

Do we calculate damage at all?

Does Limiter Removal, which was activated in the damage step still destroy the monter(s) at the end of the turn? Well, if there wasn't an attack, how can there be a damage step? Would Limiter's effect fizzle if the phase in which it was activated suddenly never occur?

Is CoA being chained to Limiter Removal? If so, would the opponent have to chain to the first or second activation?

Did damage calculation occur? Can DDWL now activate her effect and remove Kinetic Soldier?

By allowing CoA to be activated during te damage step are we allowing it to negate an entire sequence of game phases?

Since Waboku, cannot be activated in the damage step and it clearly is a damage modifier, much like CoA would be when used in the damage step, we can clearly see the abundance of problems such a ruling could create.

As was stated earlier, when CoA is activated in the battle phase or in any other phase of gameplay, resolving it's effect is cut and dry. Allowing it to be activated during the damage step unleashes a world of problems.

Now, let's also apply CoA to Injection Fairy Lily -- we elect to pay the cost for damage, and then the opponent activates CoA -- but now the attack doesn't occur with CoA?!?!?! Maybe kinda sorta? -- does the cost fizzle???? Does it have to be paid?


See how ugly this gets?

If player A declares and attack on a face down monster, and player B plays Book of Moon to Stop the attack, the attack is negated and the card is not flipped. If we allow CoA to be activated in damamge then the following could occur:

Player A attacks a face down Kinetic Soldier with DDWL -- Kinetic Soldier is flipped, and then CoA is played by Player A in an attempt to negate the attack and stop damage -- but the attack already occured.

Allowing CoA to be activated in the damage step would be akin to allowing BoM to be activated during the damge step -- utter chaos.


Plus, wouldn't allowing CoA to be activated in te damage step be similar to activating a chain within a chain because it's disrupting the resolution already in progress?


Anyway... I think my point for a NO OPINION is pretty clear, well, unclear as it were.
 
DimensionalWarrior said:
I would not like to rule when Dream Clown attacks and Curse of Anubis is activated in the Damage Step. I would be mess! When to send to the graveyard? how to Calculate Damage? This is the main (non justified) reason for saying "You can't activate it in Damage Step" :D

.............yikes. Wouldn't that just go on a new chain to resolve after the damage step though? Even though I still think that it /can/, I hope they rule that it can't, just to prevent all these situations from popping up.
 
DimensionalWarrior said:
I would not like to rule when Dream Clown attacks and Curse of Anubis is activated in the Damage Step. I would be mess! When to send to the graveyard? how to Calculate Damage? This is the main (non justified) reason for saying "You can't activate it in Damage Step" :D

Understand that a replay will not occur. You still compare stats that has been inputed before the activation of Curse of Anubis is the Damage Step. The only difference that if a monster was in defense position already during the activation of Curse of Anubis, it will now have a defense of 0, and the monster that was attacking regardless of it being in defense position due to Curse of Anubis will still have the current attack being applied.

I still stand, that it can be activated in the damage step.

Curse of Anubis CaN Be AcTiVaTeD iN ThE DaMaGe StEp MuUhAhAhA :D
 
StRiKe_NiNjA said:
Understand that a replay will not occur. You still compare stats that has been inputed before the activation of Curse of Anubis is the Damage Step. The only difference that if a monster was in defense position already during the activation of Curse of Anubis, it will now have a defense of 0, and the monster that was attacking regardless of it being in defense position due to Curse of Anubis will still have the current attack being applied.

I still stand, that it can be activated in the damage step.

Curse of Anubis CaN Be AcTiVaTeD iN ThE DaMaGe StEp MuUhAhAhA :D

But...when did you destroyed the monster by Dream Clown's effect???? :D
It CaN't Be AcTiVaTeD iN ThE DaMaGe StEp ;)!
 
DimensionalWarrior said:
But...when did you destroyed the monster by Dream Clown's effect???? :D
It CaN't Be AcTiVaTeD iN ThE DaMaGe StEp ;)!

LoL, during the Resolve Effects portion of the Damage Step. Like when you equip Blast with Chain to Gearfried, then Blast with Chain immediatley is destroyed during the damage step, but Blast with Chain doesn't resolve until the Resolution of Effects step is in action.

Curse of Anubis Is All MigHty PoWeRfUL ;)
 
Ahhh Shin Akuma is so cheap with that Shun-goku-setsu.

Knock to the floor, then Shun-Goku-setsu, and the I lose.

How does Yun have so much priority?!?

Playing Capcom Fighting Evolution to pass up the time till we finally get the ruling for Curse of Anubis.
 
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