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DMGFan
Guest
MONSTERS:
Dark Magician x2
Dark Magician Girl x1
Mystic Tomato x1
Magical Merchant x1
Mask of Darkness x1
Dekoichi the Battlechanted Locomotive x1
Magician of Faith x1
Fox Fire x1
Sangan x1
Yomi Ship x1
Gale Lizard x2
Apprentice Magician x3
Old Vindictive Magician x3
SPELL:
Mystical Space Typhoon x1
Snatch Steal x1
Premature Burial x1
Heavy Storm x1
Swords of Revealing Light x1
Card Destruction x1
Hammer Shot x1
Dark Hole x1
Creature Swap x1
TRAP:
Curse of Darkness x1
Dimension Wall x1
Dark Mirror Force x1
Waboku x1
Call of the Haunted x1
Phoenix Wing Wind Blast x1
Time Seal x1
Sakuretsu Armor x2
Compulsory Evacuation Device x2
Dust Tornado x2
This is my Dark Magician deck, and any help or suggestions I could get would be great. I don't have all the cards for my Magicians to be at full use, (like Sage's Stone for DMG), but I will be getting a few Messenger of Peace later today, and it will help to keep my weak monsters from being destroyed after I use their (flip) effects. This way, I can bring out my Dark Magicians later on in the game and by then, I should have a good chance to damage my opponent.
Dark Magician x2
Dark Magician Girl x1
Mystic Tomato x1
Magical Merchant x1
Mask of Darkness x1
Dekoichi the Battlechanted Locomotive x1
Magician of Faith x1
Fox Fire x1
Sangan x1
Yomi Ship x1
Gale Lizard x2
Apprentice Magician x3
Old Vindictive Magician x3
SPELL:
Mystical Space Typhoon x1
Snatch Steal x1
Premature Burial x1
Heavy Storm x1
Swords of Revealing Light x1
Card Destruction x1
Hammer Shot x1
Dark Hole x1
Creature Swap x1
TRAP:
Curse of Darkness x1
Dimension Wall x1
Dark Mirror Force x1
Waboku x1
Call of the Haunted x1
Phoenix Wing Wind Blast x1
Time Seal x1
Sakuretsu Armor x2
Compulsory Evacuation Device x2
Dust Tornado x2
This is my Dark Magician deck, and any help or suggestions I could get would be great. I don't have all the cards for my Magicians to be at full use, (like Sage's Stone for DMG), but I will be getting a few Messenger of Peace later today, and it will help to keep my weak monsters from being destroyed after I use their (flip) effects. This way, I can bring out my Dark Magicians later on in the game and by then, I should have a good chance to damage my opponent.