Dark Magician deck for Dec. 3 Regionals

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DMGFan

Guest
MONSTERS:
Dark Magician x2
Dark Magician Girl x1
Mystic Tomato x1
Magical Merchant x1
Mask of Darkness x1
Dekoichi the Battlechanted Locomotive x1
Magician of Faith x1
Fox Fire x1
Sangan x1
Yomi Ship x1
Gale Lizard x2
Apprentice Magician x3
Old Vindictive Magician x3

SPELL:
Mystical Space Typhoon x1
Snatch Steal x1
Premature Burial x1
Heavy Storm x1
Swords of Revealing Light x1
Card Destruction x1
Hammer Shot x1
Dark Hole x1
Creature Swap x1

TRAP:
Curse of Darkness x1
Dimension Wall x1
Dark Mirror Force x1
Waboku x1
Call of the Haunted x1
Phoenix Wing Wind Blast x1
Time Seal x1
Sakuretsu Armor x2
Compulsory Evacuation Device x2
Dust Tornado x2

This is my Dark Magician deck, and any help or suggestions I could get would be great. I don't have all the cards for my Magicians to be at full use, (like Sage's Stone for DMG), but I will be getting a few Messenger of Peace later today, and it will help to keep my weak monsters from being destroyed after I use their (flip) effects. This way, I can bring out my Dark Magicians later on in the game and by then, I should have a good chance to damage my opponent.
 
Mmm.. I won't talk about Sage's Stone, because you already explained it. But no Skilled Dark Magician in here??? :confused:

Also, this deck SCREAMS to be abused with Tsukuyomi (she is common in DR1).
Replace Gale Lizard with a card that AND returns a monster AND can flip himself back.
Also, search for 2-3 Pitch-Black Power Stones and a Megaton Magical Cannon (to fully abuse, P-BPS and Apprentice). Maybe it also an idea to add at least Magical Plant Mandrogala.
 
Mmm.. I won't talk about Sage's Stone, because you already explained it. But no Skilled Dark Magician in here??? :confused:

Also, this deck SCREAMS to be abused with Tsukuyomi (she is common in DR1).
Replace Gale Lizard with a card that AND returns a monster AND can flip himself back.
Also, search for 2-3 Pitch-Black Power Stones and a Megaton Magical Cannon (to fully abuse, P-BPS and Apprentice). Maybe it also an idea to add at least Magical Plant Mandrogala.
I'm going to see him soon, so I can Supply him with
1 Skilled Dark Magician
1 Tsukuyom
1-2 Pitch-Black Power Stones, and he has one in his extra pile
As many Mega Ton Magical Cannons and Magical Plant Mandragola
I told him we would go over the posts and fix his deck, but what do you suggest we take out?

Also, I have another Dark Magician Girl for him. You think two is a good idea?
 
wait for the structure deck to come out to really boost it up.

as it stands you probably need to change about your whole line up.

MONSTERS: 19
1x Magical Marionette - Much better than DMG and Power UP faster.
3x Dark Magician

Non Tribute: 15
1x Magical Merchant
1x Mask of Darkness
1x Magician of Faith
1x Sangan
1x Tsukuyomi
2x Kycoo the Ghost Destroyer
2x Old Vindictive Magician
3x Apprentice Magician
3x Skilled Dark Magician
-----
Spells: 15
1x Mystical Space Typhoon
1x Snatch Steal
1x Premature Burial
1x Heavy Storm
1x Swords of Revealing Light
1x Scapegoat
1x Metamorphosis
1x Dark Hole
1x Nobleman of Crossout
1x Dark Magic Attack
1x Book of Moon
2x Smashing Ground
2x Creature Swap

Traps: 7
1x Soul Resurrection
1x Call of the Haunted
1x Torrential Tribute
2x Sakuretsu Armor
2x Blast with Chain


This should help you out, a bit more. not that its godly, but itll give you a few things to mess with, with out giving an opponent an advantage.
 
krazykidpsx said:
wait for the structure deck to come out to really boost it up.

as it stands you probably need to change about your whole line up.

MONSTERS: 19
1x Magical Marionette - Much better than DMG and Power UP faster.
3x Dark Magician

Non Tribute: 15
1x Magical Merchant
1x Mask of Darkness
1x Magician of Faith
1x Sangan
1x Tsukuyomi
2x Kycoo the Ghost Destroyer
2x Old Vindictive Magician
3x Apprentice Magician
3x Skilled Dark Magician
-----
Spells: 15
1x Mystical Space Typhoon
1x Snatch Steal
1x Premature Burial
1x Heavy Storm
1x Swords of Revealing Light
1x Scapegoat
1x Metamorphosis
1x Dark Hole
1x Nobleman of Crossout
1x Dark Magic Attack
1x Book of Moon
2x Smashing Ground
2x Creature Swap

Traps: 7
1x Soul Resurrection
1x Call of the Haunted
1x Torrential Tribute
2x Sakuretsu Armor
2x Blast with Chain


This should help you out, a bit more. not that its godly, but itll give you a few things to mess with, with out giving an opponent an advantage.

very nice deck fix krazy but im curious..whats the Soul Resurrection for? would a Royal Decree work better to stop the traps?
 
actually... He is raw hype.

Ive used breaker, and ill tell you 1 thing. Every single time you summon it, most likely itll get bottomless, and the simple fact that the only priority you get is to add the spell counter to the card. Means very little to actually destroying spells or traps.

The only time it works, is when there is no backrow to kill it for you, but then you run the risk of the opponent switching control of the monster to their side of the field, which then means trouble.

Overall, breaker is a threat, but in this enviroment and actaully since the release it was usually hype.

really, it isnt needed all the time.
 
krazykidpsx said:
actually... He is raw hype.

Ive used breaker, and ill tell you 1 thing. Every single time you summon it, most likely itll get bottomless, and the simple fact that the only priority you get is to add the spell counter to the card. Means very little to actually destroying spells or traps.

The only time it works, is when there is no backrow to kill it for you, but then you run the risk of the opponent switching control of the monster to their side of the field, which then means trouble.

Overall, breaker is a threat, but in this enviroment and actaully since the release it was usually hype.

really, it isnt needed all the time.

Its not hype, its like saying BLS was broken (don't argue on that). If you say that about breaker, you can make that statement about like the other 2o monsters that see play. His versatility is what is good, can be a 1900 or a s/t destroyer, its just that most people play him like a mst, which they should anyways, in the typical aggro mold the other monsters should do the heavy lifting and in the others there are other options. The game is all about timing, and breaker is one of those timed plays, if it gets BTH-ed oh wells, that easily could have been another one of your monsters.
 
not really, it could be a D.D. Survivor :)

and it is pure hype.

think about it.. How many decks out there use it.. Now think about a deck that doesnt use it. Will it be just as good?

and before you answer that, the Cyber Jar OTK pwn the scene, with out the use of Breaker. Seeing a Breaker in that deck was just outrageous.
 
krazykidpsx said:
not really, it could be a D.D. Survivor :)

and it is pure hype.

think about it.. How many decks out there use it.. Now think about a deck that doesnt use it. Will it be just as good?

and before you answer that, the Cyber Jar OTK pwn the scene, with out the use of Breaker. Seeing a Breaker in that deck was just outrageous.

Cyber Jar otk is a joke, dont even start with pwning the scene. There should be no reason for you to drop game 2 and 3. Even 1 is winnable. To tell you the truth alot of decks would be not as good, not bad but could be better. If I knew you were 1 s/t destroy short, mid-late game s/ts will just hurt you straight up. Unless you are running some specific or specialized deck, breaker is pretty much staple, a 2 for 1 in a card isnt bad.
 
wow...


Ill remember that.

Judicator said:
Breaker is preaty much a staple

Ill be here reminding you for the rest of your life of what you have stated.

Breaker is no ware near staple material. It neither is game breaking or gives you overall hand or field advantage.

at 1900 its just another beat stick at 1600 its a joke.

I'm very sorry if I have offended you, but Breaker is in no way shape or form a staple.

seriously... wow, its 12:49am in my area and for the rest of this night I will remember this.
 
I consider Nobleman of Crossout a staple... meaning that everybody has atleast one in their decks.

If your opponet noblemans you, then your screwed. Flip Effect Monsters of the same kind, doesn't seem to work here ^^;;
 
krazykidpsx said:
wow...


Ill remember that.



Ill be here reminding you for the rest of your life of what you have stated.

Breaker is no ware near staple material. It neither is game breaking or gives you overall hand or field advantage.

at 1900 its just another beat stick at 1600 its a joke.

I'm very sorry if I have offended you, but Breaker is in no way shape or form a staple.

seriously... wow, its 12:49am in my area and for the rest of this night I will remember this.
I have to completly dissagree. Breaker is amazing, and can easily be a two for one trade in your favor. So what if it gets bottomlessed a couple times, so will any of you other monsters. And just so u know, not everyone uses a Bottomless Trap Hole.
 
krazykidpsx said:
wow...


Ill remember that.



Ill be here reminding you for the rest of your life of what you have stated.

Breaker is no ware near staple material. It neither is game breaking or gives you overall hand or field advantage.

at 1900 its just another beat stick at 1600 its a joke.

I'm very sorry if I have offended you, but Breaker is in no way shape or form a staple.

seriously... wow, its 12:49am in my area and for the rest of this night I will remember this.

We should play sometime, and no you haven't offended me, its a matter of difference in opinion. It can be an advantage mind you, 1 s/t and a monster can be taken out by breaker, which is better than most of what the other monsters can do. The VERSATILITY is what makes it better, its just you see it being played like a mst . With 1600 is still breaks even or goes over a def mode assailant, lady, attack mode commands and most of the other warriors.
 
yes, but think about the following situation.

you just top decked your favorite "staple" breaker.

on my board you see Kycoo the Ghost Destroyer and 1 face down spell or trap.

im giving you the advantage of finding me with only 1 set s/t (usually ill have 2-3)

so now the question is.

should breaker come out and swing or should he break and figure out a way to defend later.

remember breaker isnt what will help you win the game unless you decide to attack.

If you decide to breaker, then your left getting hurt on the next turn.

Breaker isnt, in no ware shape or form comparable to mobious, while it is a tribute, it does a much better job than breaker.

so now we go back to the situation.

what would you do?

when you attack, you will hit a Sakuretsu Armor.
When you break, you will see it was a Sakuretsu Armor.

but mind you, this is giving you the benefit of the doubt in seeing me with only 1 set s/t

usuaully i have way more on the field. Heavy Storm never scares me.

Im also not the only player that is known to do this. so think about it.

im giving you a creature that sees play, and is my favorite card. I can tell you right now, Kaiku the exorcist is not by any way shape or form a staple card.

so again the situation is.

breaker vs. Kaiku with a set s/t behind him.

--

breaker is a decent card, but you can defently do without it.

and i dont play the tcg any more unfortunely, i decided to play the OCG, so if you want to step into a game on apprentice sometime, itll be fun :) Ill even use an exact replica of my deck :D
 
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