Is Yugioh slowing down?

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<grumpy ole man voice> When *I* was a kid we didn't have any fancy schmancy color television sets.....we only had black and white....and it was grainy....and only 3 channels.....and we LIKED it!
 
<mockery of John Danker's voice> And when *****YOU***** were a kid, they didn't have to worry about how many eggs to prepare for breakfast, 'cause dinosaurs laid eggs so big, on of 'em was 'nough to feed the whole fam'ly fer a WEEK! </mockery of John Danker's voice>
XD. Sorry, sir. But you know the saying... Or is there a saying that applies here? How about, "Ya gotta laugh at yurself sometimes." Like my new haircut. i gotta laff at that.
-pssvr
 
hey, that show isnt that old, im only 20. come on.

i used to watch gilligan back when i was small and didnt go to school.

and its why i said, the show with out gilligan would be "for mature audiences only"

lol

think about it. with out gilligan it would be.

the red head, the other girl, the captain, the profesor, his wife, and the other guy.

hmm, i dont know about you, but with out gilligan there would be chaos in that island.
 
krazykidpsx said:
hey, that show isnt that old, im only 20. come on.
Oh it realllllly is that old. The Original Series only ran 3 years from 1964-1967, so if you're only 20, you have been mired in syndication for years.

It's all good though. I was just hoping you werent talking about that stupid Reality one "The Real Gilligan's Island". Obviously TV has sunk to an all time low in order to come out with a ridiculous idea such as that. Is it even still on the air??

And Gilligan created much of the chaos associated with the Island. And to think they almost dropped the idea of running a show about stranded Cast-a-Ways in the first place....
 
hmm, so basically when i was a kid all i watched was re-runs?

did the world lie to me? am I really a human or just the creation of some insane beign?

what has the world come tooo!!!!
 
Successful themes are hard to build at times. Aggro is a theme. Whether you disagree that the standardish Aggro deck with no trample, phoenix, zombie, fiend, etc. isn't an Aggro deck, then well, we disagree. Themed decks just simply are hard to make that win. Top 8 players at major events tend to get copied a lot. Why is that? People have that burning passion to win and what better way to win by using something that has already proven to be rather successful?

Face it, originality isn't high on deck success for many players. The game designers are trying to put more themes into the game by focusing the sets on those themes. Whether they be appealing to you or not isn't what the objective is. Their goal is to bring more themes to the game to give it more variety.

Elemental Heroes aren't what you call a simpled minded theme. You have go into the theme's construction with an open mind that isn't restricted to the normal deck size of 40 cards. It might work ten times better if the deck is 50 cards or even 60. Whatever the case may be, Elemental Hero decks aren't necessarily true to the norm. However, they can be rather successful in construction with interesting tactics like Card of Safe Return and De-Fusion. Also, and this doesn't only apply to E-Heroes, is that if you add the regular standard cards they will conflict with the goal of the deck.

It takes work and a clear head to make use of new material from a new set. Don't just disguard something to the side just because it doesn't look tangent immediately. I've liked everything about EEN so far and most of CRV. But don't say something is stupid (such as E-Heroes) without spending enough time working with the theme/cards to get any real experience when them.

It's like when I said, "Aggro sucks rino nuts!" to a friend a year ago and now I use one and it's rather effective at what it does. So, at least give something a chance before you move onto something else.
 
No offense intended toward your deck. And I'm sure you spent a lot of time working on it, and I'm sure it can make tier 1. But it still is not attribute based or type based. Why even make types and attributes if the tier 1 decks never have anything to do with them? That was my point, not that those decks are inferior in any way.
-pssvr
 
It appears you missed the whole point of the post just prior to yours. Not everyone gets their fun out of making sure they win tournaments. As for me, and a number of those whom I judge with, a great deal of the fun is taking up the challenge to make a theme deck and have it be competitive....or simply just to run one to make things interesting, introduce a new thought pattern, or simply just to DO something different than what we see every tournament.

It reminds me of when after nationals Franklin and I were playing a couple of matches and one of the nationals players asked if he could watch. After just a few turns he said, "Do you guys mind if I ask you a question I've often wondered about? Why is it that most every judge I see plays really WEIRD decks?"

The answer to that, I said is quite simple. Because we see the very same decks day in and day out....over and over and over again when we judge. We can't hardly bare to look at them in our own hands!

Not everyone (and quite honestly not even a majority) of people who enjoy this game are in it to win tournaments. We sometimes forget that as we get caught up in our own little world and corner of it. This forum surrounds us with a great many very talented players and innovative people who can help make those great players even better. We sometimes forget that the fun isn't always in the winning but in the challenge....not just in the challenge of making a winning deck but sometimes the challenge of making something that shouldn't work.....do so.
 
Did not miss the point, sir. I was really only replying to the first few sentences of the first paragraph of the post. Coupled with some of my own drivel, of course. You see, tkwiget and I had a disagreement on one of his threads once about whether Aggro is a theme. I said it wasn't. He said it was. Turns out we had totally different definitions of "Theme". I felt that theme is attribute or type, while he felt it was more like strategy or basic idea behind a deck. Difference of opinion. I interpreted the beginning of his latest post as saying something along the lines of that I had offended him by calling his deck non-themed. I was merely pointing out that my goal was to say it had no theme in MY definition of the word, as opposed to his.
-pssvr
 
ahhh....the old defintion of the word thing eh? It doesn't matter, it's all done with mirrors <smirk>

Shall we go into Archtype too?

Lets try the defintion of a great Yugioh player if we want to get into a defintion debate!
 
John, that's what I was trying to explain. I get a lot of fun out of making a deck (such as Aggro; btw that deck is temporary) work the way I want it to rather than it actually winning. If I win, that's great, but in most cases I'll learn more when I lose. Such as how the deck is keeping up in consistent draws/hands and being able to work around people's strategies effectively without using a lot of resources.

The only reason I happened to retire my Dark Magician deck was for the basic reason of, "I ran out of fresh material." and the same thing will happen even after Dimension Magic is released. Themed decks based of Attribute and Type might be a wonderful place to start a deck concept, but in the long run a winning deck doesn't need to have those as requirements to make it win. That's what my Aggro is about. Doesn't need to base itself around a monster type or attribute to give it a winning chance in a tournament. Btw, I do hate my own Aggro deck. <laughs>

If you want a themed deck, after EEN I'll be doing something VERY interesting with Dark Realm cards. Whether it works or not is hard to tell, but the fact the idea is rather innovative strikes me as a possible hateful deck to use in a tournament. Trust me when I say it has PLENTY of originality and theme to it. Note: It probably isn't the first thing you think it is.

Aside from that, themes can be based around a certain tactic such as Hand Disruption like Time Seal and Magic Drain or Trample monsters. There's Remove From Play decks (or Dimension Abuse) which also don't play off of any kind of monster type or attribute for their theme.

Greed, Ectoplasmer, Burn, Exodia, Final Countdown, and Last Turn are themed decks. They aren't based around any one monster type or attribute. They follow a deck concept and excute it as best as the person can that built it. To me, it's pretty hard not to have a deck with some kind of a theme to it. Even an Aggro to me has some kind of theme to it when it isn't based around an attribute or a monster type. It could just be built around having an aggressive feel to it without any limiting factors to the deck construction.

Naturally, these are all my opinions.

EDIT: Everyone has their own opinion. Let's just leave it at that. No feelings were hurt really, just a difference of opinion.
 
John Danker said:
<grumpy ole man voice> When *I* was a kid we didn't have any fancy schmancy color television sets.....we only had black and white....and it was grainy....and only 3 channels.....and we LIKED it!

And dreams were often black and white too ;).
 
You know, I think I got off pretty easy this time. I made a bold statement, there was some disagreement, and somehow I DIDN'T get warned, reported, or flamed. Think maybe I'm learning?
-pssvr
 
Yeah, you are learning. ;) Remember, we aren't elitist here or anything, so feel free to voice your opinions, just watch how you say them. lol

-chaosruler
 
well the basic idea of theme is playing or compiling a group of card that share the same trait.

themes currently playable would be

Type - Specific type (fiend, spellcaster, zombie, etc.. but only of that type)
Attribute - Specific Attribute (water, fire, earth, wind, etc.. but only of that attribute)
Same header Name - Archfiend, Gravekeeper, Elemental Hero, Toon (The reason for this is becuase there are card that search, power up, and help out these groups of creatures)

now, thouse are themes, you cant go off course with a theme if its basically Tribal, thats what a tribal deck is. That is what this new meta did, Tribe Infecting-Virus hit the list and now Tribal decks are allowed to be more commonly played.

now strategical is a completly different circle.

strategical we have:
Aggresive - Trample, Swarm.
Control - Spell / Trap, Monster Zone, Hand, Deck
OTK - One Shot your dead
FTK - First turn of the game your dead
Equipment - basically you use alot of equipments to get the job done
Disruption - Deck, Strategy
RFP - Alot of Out of play action
No Graveyard - Lack of graveyard
Hand Mismanagement - Lack of hand


as you can see there are alot. this game isnt packed with many theme specific stuff, there is minimal tribal stuff going on, but you get the general idea.

2 seperate things.
 
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