Is Yugioh slowing down?

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I feel that the game is slowing down because I don't see many people buy packs anymore. People nowadays just trade. The last time I bought a pack of CRV was like 2 months ago...
 
Haven't really seen much of a change. I still notice the zillion of horribly built decks, correct dozens of judges, notice the same people complain over and over, and slowly see some players drop out of the game completely.

The new sets aren't going to contain new deck types that are merely splashable with the regular cards today. People have to actually do a little work to get their deck to function the way they want it. If people don't have some cheap way to win they aren't having very many tangent thoughts of straying off the norm and build something different from everyone else and actually do some work. I've noticed that some of the better players I've talked to are scared of actually working to make a deck work. You stick with a concept long enough, it will evolve into something rather powerful as long as the builder is considering a large range of choices.

Combining hybrids of deck concepts such as Dragon and Spellcaster can work rather effectively if enough work in put into it. The more generalized deck types such as Control (which has so many definations what what that is) can make the approach to the deck rather difficult. Decks such as spellcaster or fiend decks have a more limited choice of strategies to use but could ultimately be a more effective deck for you.

I think the reason the game is slowing down is because of players that feel they need over-powering cards that we don't even need. We don't need Raigeki, Harpie's Feather Duster, Change of Heart, Monster Reborn, Imperial Order, Pot of Greed, Painful Choice, Graceful Charity, etc. in our decks. We can make due without them and that's what makes the game a little more interesting. Cards that promote innovation is more valuable than cards that require less skillful timing and less strategical use. The game should be more about strategy than about who can bust out the most monsters and setup the best defense. That's boring and that's what CC decks are about.

I honestly wouldn't mind seeing a set after Shadow of Infinity based around Insects, Reptiles, and Sea-Serpents. Then have the next set after than give even more support for them. Monster types that are being left out aren't being used as effectively as they could be. You don't see very many monsters of the type Fish do you? Or Aqua or plant, sea serpent, etc.. Those types demand attention and I really would like to make a true Water deck by including those monster types.

Blah, I'm going to my math class...<breathes after all that ranting..>
 
*agrees with Twiggy's rant*
What really annoys me is when cards are made that don't rely on anything in particular to swing an UBER effect. Take a look at Breaker the Magical Warrior. He was supposed to go into spellcounter-based decks, but since he gains a couter just for being summoned, why should he? And DDWL. She was meant for RFP decks, but who couldn't use on more mini-beatstick/chaos fodder/warrior/control card in their deck? And then to make matters worse, Konami goes and gets THEMED CARDS restricted. Take a look at Limiter Removal. Sure, it can end the game. But only if you have an army of machine type monsters and are willing to risk that the downside of limiter will be your downfall if but a single Waboku comes into play. Why restrict it? It's themed-only and has a HUGE cost! And I won't even get into GGH and EP.
-pssvr
 
Bark of the Dark Ruler is themed towards Fiends (which btw is a decent card) and has a cost involved to it (which also is hardly a cost at all..) to protect your fiends. Dark Magician decks have all those methods to bring out different versions of Dark Magician.

Dark Magician Girl
Dark Magician of Chaos
Dark Magician Knight
Dark Paladin
Sorcerer of Dark Magic

Let's not forget all of those cards that activate with certain monsters on the field.

Inferno Fire Blast
Burst Stream of Destruction
Dark Magic Attack
Thousand Knives
Sage's Stone
Knight's Title
Magician's Circle
Dimension Magic

I wish Konami would actually build sets around giving support for already existing deck types that they could tap into. I mean, come on people! Fish, Aqua, Sea Serpent, Reptile, Plant, and Dinosaurs need WAY more support to make a serious deck out of. Spellcasters are getting there, but the only new card that changes them really is Dimension Magic and possibly Magician's Circle a little. So, making more support for already existing deck types is a better idea.

Also, if they'd actually sit down and think of possibly new innovative cards (which so far the newest idea they got is Dark World cards..) for the above deck concepts I mentioned. Limiting themed based cards can be a benefit to some level, but destroying some themes with no mercy is another. Machines thrived off of Limiter Removal as a means of power and strategy. With it limited to one, the entire concept of machines looks towards Megamorph as a backup card with Solemn Judgment, My Body as a Shield, and possibly Upstart Goblin to get the power it needs to annihilate something. Then again, Machine decks that are based around Power Bond aren't a bad idea either. =)
 
Power Bond = nothing like Limiter Removal. I mean really, who uses machines now that they've had there arms lopperd off? Limiter Removal was THE machine card. I mean it really was THE card for machines. Everything about machines revolved around that ONE card, just look at Heavy Mech Support Platform and the XYZ monsters. There whole purpose was to try to avoid the cost of limiter. Which is, of course, even more proof that limiter wasn't broken, since entire decks had to be built around it to make it useful.
-pssvr
 
yea, they werent broken, but they really hurt.

if you were good with your limiters, you would wait till you entered damage calculation, becuase that is the safest place to activate a limiter remover.

unless of course your busting Ancient Gear Golem with 3x Axe of Despair and a 2x limiter remover power up.
 
In my area sales of singles have dropped by 80-90%. People still buy packs but not that many. I just talked to a shop owner last week and he might stop buying and selling singles. With all of the reprints he is losing money. He buys a card for $10 and it gets reprinted. He then has to turn around and sell it for $8 instead of $18-$20. Singles is where the majority of the profit comes from. Would you rather pay 50 cents for a card or $20. I pay the 50 cents even if the other one is foiled.
 
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