ChaosMachine
New Member
If Jinzo is one of the monsters special summoned by return from the different dimension will he negate them being removed from play at the end of the turn?
The game gives a monster the ability to attack, the player simply chooses when (or if) and the intended targets.slither said:No, no, am totally agreeing in the effect, and that they both have a different effect to what the card says, im just pointing out that cards can in fact affect players or the game, with this in mind it viable to say that players are the ones that declare an attack, but if a card is preventing a player from even declaring an attack, then is it not possible to assume that monsters can't override that effect.
I disagree. The problem here is that you're taking the word, "Declare" too literally. Monsters do indeed declare attacks, regardless of their possible lack of mouths. In YGO, declare means "attempt" to attack.slither said:Im not contradicting that monsters attack... but im placing a key word here "declare" mosnters attack, players "declare" an attack, a monster is unable to attack if the player just doesn't declare one (except for Gorilla of course, that little monkey doesn't know what he's doing)
For "[ycard="EEN-EN008]Elemental Hero Wildheart[/ycard]" vs. "[ycard="DCR-049]Skill Drain[/ycard]", whichever effect was active on the field first takes precedence. So if "[ycard="EEN-EN008]Elemental Hero Wildheart[/ycard]" is on the field and "[ycard="DCR-049]Skill Drain[/ycard]" is activated, his effect is not negated. But if "[ycard="DCR-049]Skill Drain[/ycard]" is on the field and "[ycard="EEN-EN008]Elemental Hero Wildheart[/ycard]" is Summoned, his effect is negated by "[ycard="DCR-049]Skill Drain[/ycard]" as long as "[ycard="DCR-049]Skill Drain[/ycard]" remains on the field.
I doubt it. In fact, I'd say you make an excellent point. THis is the explanation I've always used with my friends:slither said:Yes maybe im taking a little to literally the cnocept of "declare" an attack, but for some particular [ycard="DR1-EN029]Reasoning[/ycard]s in game mechanics we have to take into account very literally which some texts, otherwise we can't really explain the "why" of things.
I maybe giving this a little too much thought as I have really seen much conflict of this particular case evolving, and some of the [ycard="DR1-EN029]Reasoning[/ycard]s behind my way of thinking really came into play when I saw the [ycard="DCR-049]Skill Drain[/ycard] vs. Wildheard rulings:
now I know that this really doesn't have much of an issue regarding this particular case, but given a thought about this I came to realize that exceptions do in fact occur and this is one of them, this tells us that Wildheart has as "Aquiles Heal" per say, it can in fact be affected.
Why do I racionalize this so much, well if we were to look at the facts as soon as Wildheart hits the field [ycard="DCR-049]Skill Drain[/ycard] will immediately kick in and "erase" any effects that might involve Wildheart, but what difference would it make if it was activated afterwards.
Take Horus vs Level Limtit Area - B for instance, as soon as Horus hits the field "it should" change positions, but his continous effect prevents that even if Level LAB is in play before or even afterwards.
Now maybe im just a sucker for mechanics and I maybe really getting off topic here, but all this particular small things contradict lots of other rulings and cases, and TR vs EHW might not be the exception.
novastar said:For the sake of not getting into a loooong drawn out discussion on effects and timestamping, lets be in the understanding that we are not talking about a Continuous Effect where [ycard="FET-EN052]Threatening Roar[/ycard] is concerned.
Even though it lasts for a turn, it is still by definition, a non-continuous effect. To compare it to [ycard="DCR-049]Skill Drain[/ycard], Level Limit and the like, is not an accurate comparision.
I will get back to this with a much more detailed explaination later on after work.
I coulfn't disagree more. I would not clasify SoRL as a continuous effect. The rules may say that, I don't know. But clearly, this is a debate of logic, not rules. And logically, swords is not a continuous effect. How many normal spell cards do you know with continuous effects?Since TR resolves and "lingers", it provides a slightly different mechanic than the "continuous" effect that SORL provides.
[ycard="SD1-EN014]Swords of Revealing Light[/ycard] is a Continuous Effect. Continuous Effects do not have to have to be generated from Continuous Spell or Trap Cards. Anymore then Continuous Spell and Trap Cards have to have a Continuous Effect.([ycard="SDP-046]Ultimate Offering[/ycard]. [ycard="MFC-040]Wave-Motion Cannon[/ycard]) [ycard="SD1-EN014]Swords of Revealing Light[/ycard] is an unuausal card to say the least, but it's effect is most certainly continuous. Otherwise it couldn't have it's face-up effect negated by [ycard="PSV-EN104]Imperial Order[/ycard].pssvr said:I coulfn't disagree more. I would not clasify SoRL as a continuous effect. The rules may say that, I don't know. But clearly, this is a debate of logic, not rules. And logically, swords is not a continuous effect. How many normal spell cards do you know with continuous effects?
SoRL has a normal spell's normal effect, plus a rather special effect that causes it to remain on the field.
IMHO, Saying that SoRL is a continuous effect is like saying that [ycard="SD1-EN021]Call of the Haunted[/ycard] is an equip card: Just because it may have an odd effect that causes it to act SIMILARLY to said card type doesn't mean it IS that card type.
-pssvr
Oh...Digital Jedi said:[ycard="SD1-EN014]Swords of Revealing Light[/ycard] is a Continuous Effect. Continuous Effects do not have to have to be generated from Continuous Spell or Trap Cards. Anymore then Continuous Spell and Trap Cards have to have a Continuous Effect.([ycard="SDP-046]Ultimate Offering[/ycard]. [ycard="MFC-040]Wave-Motion Cannon[/ycard]) [ycard="SD1-EN014]Swords of Revealing Light[/ycard] is an unuausal card to say the least, but it's effect is most certainly continuous. Otherwise it couldn't have it's face-up effect negated by [ycard="PSV-EN104]Imperial Order[/ycard].
Actually, the mechanics of Swords was changed in order to un-break it, due to [ycard="MRD-EN036]Magician of Faith[/ycard] abuse.Digital Jedi said:[ycard="SD1-EN014]Swords of Revealing Light[/ycard] is a Continuous Effect. Continuous Effects do not have to have to be generated from Continuous Spell or Trap Cards. Anymore then Continuous Spell and Trap Cards have to have a Continuous Effect.([ycard="SDP-046]Ultimate Offering[/ycard]. [ycard="MFC-040]Wave-Motion Cannon[/ycard]) [ycard="SD1-EN014]Swords of Revealing Light[/ycard] is an unuausal card to say the least, but it's effect is most certainly continuous. Otherwise it couldn't have it's face-up effect negated by [ycard="PSV-EN104]Imperial Order[/ycard].
novastar said:Actually, the mechanics of Swords was changed in order to un-break it, due to [ycard="MRD-EN036]Magician of Faith[/ycard] abuse.
It's effect is actually suppossed to work like [ycard="DCR-091]Final Countdown[/ycard], and be sent to the Graveyard after chain resolution.
Swords remaining on the field was a "fix" to a broken card.
THAT is why it is comparable to TR...
But, as you once said, this is the only game where card effects define the mechanics of the game as the game goes along. As it stands, Swords is still a Continuous Effect, regardless of how we came to it being so. They could have just as easily made it a Continuous Spell Card but chose not for whatever reason. I'll admit it is unique for a Spell Card, but indicative of the fact that not all Continuous Effects are generated from cards with the Continuous Icon.novastar said:Actually, the mechanics of Swords was changed in order to un-break it, due to [ycard="MRD-EN036]Magician of Faith[/ycard] abuse.
It's effect is actually suppossed to work like [ycard="DCR-091]Final Countdown[/ycard], and be sent to the Graveyard after chain resolution.
Swords remaining on the field was a "fix" to a broken card.
THAT is why it is comparable to TR...