The Official Create-A-Card Thread.

this card cannot be special summoned. when this card inflicts battle damage to your opponents lifepoints, remove 1 LIGHT or 1 DARK monster from eiter players graveyard.

next card: genetic mutation
(i expect something like metamorphosis :D)
Genetic Mutation

Genetic Mutation
Equip spell
Equip to one face up monster on your side of the field. When then this card is equiped, the monster may take the effect and ATK and DEF of one fusion monster from your fusion deck. The equiped monster is destroyed at the end of the turn.

Next Card: Acolyte of the Dark Ruler
Acolyte of the Dark Ruler
Quick-Play Spell
tribute 1 archfeind monster to speicial summon 1 dark ruler ha des from your hand

Next Card: Rolling Hero
Rolling Hero
Effect Monster (Machine / EARTH / 6 Star / ATK 2300 / DEF 1500)
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

Next card: From Within
From Within
Equip Spell Card
This card can only be equipped to a monster on your opponent's side of the field. During your opponent's second End Phase after this card is activated, Tribute the monster equipped with this card and Special Summon 1 "Alien Chestburster Token" (DARK / Reptile / 1 Star / ATK 250 / DEF 200) on your opponent's side of the field in Attack Position, then put 1 A Counter on that Monster Token. "Alien Chestburster Token" cannot be Tributed.

Would've been a Kiseitai-type monster if the card name had been suitably different.

Next card: Mecha Bingo
Mecha Bingo
Normal Spell Card
Place up too four level three or lower machine type monster face down, your oppenent then selects one card at random and you add this monster too you hand the rest go too the graveyard

Next card: Pit of temptation
Pit of Temptation
Spell Card
Pay 2000 Life Points. Draw 2 cards.

Next card: Electroshocker
Effect Monster (Thunder / LIGHT / 4 Star / ATK 1800 / DEF 200)
When this card is destroyed and sent to the Graveyard by your opponent's card effect, it deals 1000 damage to opponent's Life Points.

Next card: Symbiotic Snare
Symbiotic Snare
this card is not destroied as a ressult of battle as long its in face up attack position. once during the main phase of your turn you must roll a six-sided dice. if the result is 1 or 2 destroy 1 monster on your opponents side of the field. if the result is 3 or 4 destroy this card and inflict damage to the owner os this card eqal to the rolled result x 1000. if the result is 5 or 6 destroy all cards on the field. this cards effect or damage from it cannot be negated.

next: The End of Monarchy
The End of Monarchy
Continuous Spell
Discard 1 card to destroy 1 card with monarch in it's name.

Next: Vanishing Warrior
Vanishing Warrior
Normal Spell
Discard one monster from your hand to Remove from play One worrior monster on the feild .

Next card: Lose of Power
Lose of Power
Counter Trap
You can activate this card whenever your opponent's monster increases its ATK points. Discard your top card from your deck. Negate the increase of ATK points. Decrease your opponent's Life points by the same amount.

Next Card: Monster Protection Program
Monster Protection Program
Continuous Spell Card
During your opponent's Standby Phase, choose to make the attacks from your opponent's monsters direct attacks to your Life Points during this turn's Battle Phase. The Battle Damage inflicted to you by these attacks are treated as Effect Damage from those monsters.

Next up: Gravity Bound
Gravity Bound
Continuous Trap
All Level 3 or below monsters cannot attack.
(Take that, IFL!)

Next Card: Send in the Clowns
Send in the Clowns
Normal Spell
Pay 800 life points and Speicial summon as many monster cards with clown in it's name from the deck as possible in atk mode.

Next: Evolution
Fusion/Effect Monster (Warrior / LIGHT / 10 Star / ATK ? / DEF ?)
? + ? + ?
A Special Summon of this monster can only be conducted by offering 3 monsters on your side of the field as a tribute. The ATK and DEF of this monster become the combined original ATK and DEF of the tributed monsters, respectively. This monster also gains the effect(s) of the tributed monsters.

Next card: Axe of the Mighty
Damn you jathro

axe of the mighty
Normal trap

When this card is activated it becomes an equip spell card and is equipped to a monster on your side of the field. Increae the equipped monsters ATK by 1000 points. If this card is destroyed by a cards effect inflict 1000 points of damage to your opponent.

Next: Dress Up
Dress up

Normal Magic

Pay 800 life points ,Choose on monster on your opponents side of the feild , special summon a Cosplay token to your side of the field the token has the same attack and effect of that monster destroy cosplay token at the end phase of this turn.

Next card : Thundering Camando
edit: Oh heck, I didn't read the rules first. Read this if you want to, but don't let it interrupt the game. My bad. Sorry :(

Sean and I were talking about this earlier ... the first two are supposed to be mildly humorous, not serious :D

Continuous Spell Card

This card remains face-up on the field for 3 of your opponent's turns. Once per turn, when your opponent activates a Spell, Trap or Monster card effect, you may choose to negate that effect and activate it as your own.

Continuous Spell Card

Each time your opponent pays Life Points as a cost, increase your Life Points by an equal amount.

Normal Spell Card

Pay all but 1 of your Life Points and send all cards in your hand to the Graveyard to activate this card. Select 1 card from your Deck, Graveyard or that has been removed from play and add it to your hand. At the start of your next Draw Phase, your opponent wins the duel.
Thundering Camando
By removing from play one Thunder monster in your graveyard, increase the life points by 1000. You can do this once per duel.
ATK: 2750

Next Card: Trap Drain