Weird call of the tournament

John Danker

Administrator
I just thought I'd start posting the weirdest rulings call I'm asked to make each tournament for fun.

Des Moines Regional last Sat.

Player 1 special summons Thousand Eyes Restrict and absorbs Player 2's face down monster, ends turn.

Player 2 draws and sets a monsters, ends turn.

Player 1 draws and in main phase 1 activates Nobleman of Extermination on the face down eqip. to his own Thousand Eyes Restrict.

If you want me to tell you how I ruled it I'd be happy to but it's not the intention of this thread. What I want to do is present scenarios to you to rule, on the spot, without looking them up.

It never fails, you always seem to run into at least one scenario you haven't seen before no matter how long you've been judging!
 
DimensionalWarrior said:
Just wondering...Can you activate Nobleman of Crossout on the card then?

And you can see how it can get really confusing...

As far as i'm concerned, it is effectively (while equipped to Rel/TER) a face-up Equip Spell Card, so you could not use either Nobleman on it.

Now, given that, there is one way to make an arguement for Nobleman of Extermination. It depends on how you interpret card text. One could say that Nobleman's text is actually saying:

"Destroy 1 face-down card occupying a slot in the Spell/Trap Zone and remove it from play."

Since technically a face-down card is unknown, it could be viewed that way. In truth the game (mechanics and card text) only "assumes" it to be a Spell or Trap because it occupies a slot in the Spell/Trap Zone.

In this case, and only this case, could that target be legal for Nobleman of Extermination.

Hope that made sense
 
No, i don't think an errata is in order. I am simply suggesting a literal interpretation of what the text on the Nobleman's mean.

Any text that destroys/removes/sends back to the hand face-down cards really is assUming the card is a certain type based on what kind of slot it occupies.

That's one way to literally interpret both Nobleman's.
 
As I said, there always seems to be an exception to any rule in Yugioh. Just when you think you have a mechanic that covers the ground a monkey wrench gets thrown in the works.

I really do enjoy the debate on such topics though. For those of us who make it their business to know the rules and how the game works it helps us to examine topics and mechanics that otherwise may have been left untouched.

I'll try to remember to jot down the, "Weird ruling of the tournament" in the future and post it. Obviously not all fo them will be as controversial as this one but it should be good fodder for a thread just the same!
 
John Danker said:
As I said, there always seems to be an exception to any rule in Yugioh. Just when you think you have a mechanic that covers the ground a monkey wrench gets thrown in the works.

I really do enjoy the debate on such topics though. For those of us who make it their business to know the rules and how the game works it helps us to examine topics and mechanics that otherwise may have been left untouched.

I'll try to remember to jot down the, "Weird ruling of the tournament" in the future and post it. Obviously not all fo them will be as controversial as this one but it should be good fodder for a thread just the same!
Think they usually throw in the whole tool box, not just the wrench! ;)
Quite enjoy the debates or rules, morality, etc..., even if they seem to get a bit heated at times they're good fun and probably most importantly debating over rulings helps to develop Judging skills as it helps you develop the right sort of mindset and helps you bring similar ruling situations to mind faster.
 
daivahataka said:
Think they usually throw in the whole tool box, not just the wrench! ;)
Quite enjoy the debates or rules, morality, etc..., even if they seem to get a bit heated at times they're good fun and probably most importantly debating over rulings helps to develop Judging skills as it helps you develop the right sort of mindset and helps you bring similar ruling situations to mind faster.

Exactly. This is what I'm always trying to pound into the heads of the L1 judges in our area. When I go off on tangents after a seemingly simple ruling they wonder why. It's not enough to know the ruling for the card, one has to know WHY it's ruled that way.

For those who haven't ever taken a L2 or L3 judge test one of the things that catches many off guard are the cards they use in the examples and scenarios. What is often done in testing is to use an obscure card that seldom sees play. If a person is accustomed to knowing mechanics or often must base a ruling off of a sim. card effect they usually don't have too much of a problem. If, however, they just work to memorize specific cards they'll have a heck of a time testing.

The Netrep Articles are great study material for any judge. Understanding targeting, ignition effects, chains, etc. will go a long way to being able to figure any situation out.
 
That's one of the problems I have as a player. Most duelist know me from Judging, and I can never seem to quite "play" when Im in a tournament that isnt Sanctioned. Since it's casual, I'm always getting interrupted to answer Questions about cards.

It takes away from my duel (time wise) to answer them, but because I spend a lot of time researching card effects and using a lot of obscure cards like "The Cheerful Coffin", they pretty much know that I'm going to give them a answer from knowledge and not just something I made up on the spot.

Most people that I know that have taken the LV1 Test complain of inaccurate multiple choice answerss, but since the test isnt timed, if they actually sat down and "read" the Questions and answers, there is always a way to see the best answer.
 
John Danker said:
Exactly. This is what I'm always trying to pound into the heads of the L1 judges in our area. When I go off on tangents after a seemingly simple ruling they wonder why. It's not enough to know the ruling for the card, one has to know WHY it's ruled that way.

For those who haven't ever taken a L2 or L3 judge test one of the things that catches many off guard are the cards they use in the examples and scenarios. What is often done in testing is to use an obscure card that seldom sees play. If a person is accustomed to knowing mechanics or often must base a ruling off of a sim. card effect they usually don't have too much of a problem. If, however, they just work to memorize specific cards they'll have a heck of a time testing.

The Netrepâ„¢ Articles are great study material for any judge. Understanding targeting, ignition effects, chains, etc. will go a long way to being able to figure any situation out.
Assume for the Lv 2 & 3 tests they give you the card text for each of the cards involved since as a Judge you'll always have the option of reading the cards in front of you anyway?
 
masterwoo0 said:
That's one of the problems I have as a player. Most duelist know me from Judging, and I can never seem to quite "play" when Im in a tournament that isnt Sanctioned. Since it's casual, I'm always getting interrupted to answer Questions about cards.

It takes away from my duel (time wise) to answer them, but because I spend a lot of time researching card effects and using a lot of obscure cards like "The Cheerful Coffin", they pretty much know that I'm going to give them a answer from knowledge and not just something I made up on the spot.

<soft chuckle> Boy, don't I know THAT feeling! Try having a couple of your own kids in the same room along with everyone else and then try to finish a single game without being interupted for not only a ruling...but something to eat, a drink, to get into the car, wanting to buy a pack, where's my gameboy, can I trade for....etc. etc.!!
 
That's why I hate playing in the same tournaments as my Son. Usually when we end up playing each other, I mostly just take the loss (unless its Top 4 cause I kinda like when we take first and second) because we play each other enough at home.

"Dad, can I get a soda?"

"Dad, should I trade Dark Ruler for Secret Rare Jinzo?"


UGGGGHHH!!!!
 
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